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AlCiao

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About AlCiao

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    United States
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    SWTOR
  • Favourite Game
    Skyrim, KotOR 2, Fable 3

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  1. Just wanted to say thanks for all the hard work, and especially your vision for this site! ^_^
  2. So, being inspired by the power Force Crush from the Star Wars game KotOR 2, I made a working copy of a telekinetic-choke-lift effect. Basically, when using the spell, a script plays: However, this animation (from the Dawnguard DLC) not only includes the person being choked, but also the choker (in this case, the player) doing the choking animation. (Basically, the player is shown bodily lifting up the victim by his neck with both hands.) What I would like, is some way to remove the player from the animation, so that only the Vyrthur animation is played on the victim/target (RefToChoke), rather than both that AND the Serana animation played simultaneously with the player. Currently, this is what the result looks like. (I apologize for the poor angle, and the fact the bandit being held/choked wears a shield thus obscuring his face) Can perhaps anyone offer some insight to my problem? Thanks ^_^
  3. Thanks for the update and the detailed explanation! I'm going to head on over the new TOS; I'm pretty sure I know it all already, but it never hurts to be sure. My only concern (such as it is) is the user-blocking feature from one's file pages. I can't see this ever happening to me, but it makes me wonder what if someone abuses the feature to keep someone from using their mod because they made some valid comments on thet mod in a polite and respectful way? At any rate, it's your site, so your rules. I was just giving you my thoughts. Thanks again ^_^
  4. The trouble with scripts is that a save will include the scripts even if the mod is uninstalled. So while I use a lot of scripts, I probably use too many lol. What exactly are you trying to get the animal to do, that you want it to have a set duration? As for scripting, if you have no familiarity whatsoever with it, I highly recommend doing the Papyrus tutorials on creationkit.com, or else whatever anyone says is going to be gibberish to you. I'd help further, but I'm rusty on my scripting, and I'm not at home to dig into my CK to refresh myself xD
  5. BlackRampage - a likeminded soul, I see! Thanks for the better pic! HellBiscuit - the Vampiric Grip spell has no kind of choking thing whatsoever; the victim just hangs there, not like it's his throat being gripped telekinetically. :) Thanks though.
  6. In the game Star Wars Knights of the Old Republic 2, there is a unique darkside Force power which is like Darth Vader on steroids, named Force Crush. http://xboxmedia.ign.com/xbox/image/article/569/569096/star-wars-knights-of-the-old-republic-ii-the-sith-lords-20041203033116046.jpg PC gestures, target rises into air, choking, before collapsing to the ground as a sickening crunch is played :D I'm just curious if someone might be able to make a Skyrim spell or lesser power similar to this. It's occurred to me that perhaps the animation that's played on Vyrthyr (from the Dawnguard DLC, when Serana picks him up) might be suitable for that; otherwise, someone with the proper expertise might be able to create a new custom animation. I've made one attempt to create a spell that plays the Vyrthur animation on a target, which didn't work at all. I'll probably take another stab at it sometime, but it'd be great if someone else wants to give it a go! Thanks! :thumbsup:
  7. I don't know if I'm allowed to link this mod in the forums, but if you'll search for mods by JoshNZ (I believe that's the name), he has a script that handles the transition from flaccid to erect for sex.
  8. Trust me, this mod has been on the wishlist of most Skyrim gamers and modders since Skyrim came out. The main trouble is that it's a lot of work to pull off. Also, until the relatively recent announcement that Dragonborn was the last DLC, modders had to contend with the fact that there could be new sweeping changes to the game that would throw off any serious modding work they attempted. Now, such a mod is far more viable, but it will still require a lot of work and no small amount of skill and patience. I don't doubt that such a mod will be made eventually, but there's no telling how long it will take.
  9. That is disheartening. Don't be discouraged though, things continue to look up! You're doing fantastically, the site is doing fantastically. All this is, is a delay in making it even more amazing! :)
  10. That is a fantastic idea, but it is also a lot of work. I don't have the skills or energy needed to help you, but I wish you luck! :thumbsup:
  11. I'm looking forward to this too! Thanks again for everything all you great people do!
  12. With the new forums update, the chat has been changed a bit too. Looks good! However, I'm usually on chat when I'm away from home, using my rather low-end netbook. Chat has a strong tendency to lag or even seize up on this new chat, whereas it did not before. I know the site can't be made to cater to those probably very few people using low-end comps for chat (a very very narrow slice of people), but I was curious if there's a setting or something I can tweak? Perhaps displaying the icons next to everyone's name as they say something is causing the lag for me; I don't know. If that's it, is there some way to toggle the icons? Thanks for any assistance. :)
  13. Dark0ne, I fully support you. I don't block ads. I am eventually planning to but a lifetime Premium membership once I have it saved up, but your statement about everyone even just donating $1 being a big deal has galvanized me. I think I shall become a Supporter very very soon! Download speeds are not a big deal to me, but keeping the Nexus up and running is! Thanks again for all your hard work, and that of the staff's!
  14. I am trying to create a script magic effect for a spell to toggle AI detection in Skyrim. The console command is tdetect; however, I need a way to do it with a Papyrus script/function. I haven't seen a function dealing specifically with AI detection, so now I'm wondering what "Ai Detection" counts as. Is it a Game Setting? An actor value? A global variable? Etc. And if so, which one? If it's something like one of those, then there are functions to change them. I just don't know what setting or global or whatever it would be. Any help is much appreciated! :dance:
  15. Dude, I could ask you the same thing lol. Where have YOU been? Are we just on chat at different times? Although I admit, I haven't been on chat as much since Christmas >.<
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