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NeasOlc

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  1. I have this problem as well. Luckily I never use fast travel- the problem only manifests itself if I get arrested and repawn outside. It's game-breaking if so- I spawn with about 40 or so monsters and npcs. Yuck. I think it's related to necromancy- my character uses necromancy quite a bit and the NPCs that spawn tend to be the sort that I zombify (draugr, bandits, sabrecats etc). I've noticed that quite a few people with this problem have necromancer characters.
  2. OK, what I've got so far is this (a script attached to the "move to house" dialog option): Scriptname AAAStallAdd Alias_AAAStallWhiterun.GetReference().enable() ObjectReference Property NewProperty Auto It still gives me an error and fails to compile ("no viable alternative at input '.' " What's up with that?
  3. Hi, to some extent the title says everything. I have placed at object in the CK, set to "initially disabled". However when I try to create a script with the syntax "SpouseStall1.enable" (which is the RefID I gave it in the editor) nothing happens. When I try to use the console from within the game, it says that SpouseStall1 is not a valid object reference. I am 100% sure that that is the ID I gave it, so I simply do not understand why it's telling me that I why the enable isn't working. Help would be appreciated.
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