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ChronoTrigger77

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  1. In response to post #16186465. Completely agree. Even a trickle reserved for copying to mirrors would probably do the trick. I even waited until I had successfully downloaded and installed my update before deleting the previous version. Didn't think for a second that since I'm downloading from premium servers, this would a pointless test and the files would never make it to the others...
  2. So - for those of us who uploaded new files during the Steam Summer Sale log-jam, the new files are not copying among the various file servers. Do we need to re-upload? Or will this resolve automatically?
  3. In response to post #7518426. #7518457 is also a reply to the same post. Agreed as well. Looks like there's room too.
  4. In response to post #7509351. #7509719, #7510109, #7510214, #7510365, #7512850 are all replies on the same post. My point was that once you've produced a reliable stable product - and done so with subsequent releases (NMM was doing this lately, until 0.44), the term "beta" ceases to have meaning to users in the sense that any caution or special treatment of the product as "unfinished" evaporates. That's the point in software development when you need to call it a stable release and move the "beta" work to a version where you are trying out features. Then, calling it "beta" will have meaning again because it stands against a stable non-beta version. We're probably just arguing semantics about the word beta, but hopefully you get my drift.Note: it would be quite different if you kept the previous version available for D/L when you uploaded a new one with new features. Please consider this.
  5. In response to post #7509351. Unfortunately, when you release a series of stable versions in a row, people begin to trust it and just update as a matter of course. Since this software has always been "beta", the term "beta" has no meaning for it and gets ignored (for beta to have meaning, there needs to be a non-beta version as well). And as far as I can tell, there's only one version available at a time, so if you didn't manually d/l and keep a copy of a previous version, roll-back is non-trivial (Thanks for reverting to 0.43.2 btw!) I think you guys need to face the fact that NMM is now central to the use of the Nexus in general and needs to start being treated as mission-critical. That means aiming toward a stable supported (non-beta) version and keeping "beta" stuff separate.
  6. Yep, gotta switch views every time you add or remove a mod. Hope that gets fixed soon! Thanks for all the hard work. (I don't use the category view because it's much easier to find mods by name than remembering a category that didn't make sense in the first place).
  7. Okay, waiting for NMM to scan my mod archives for Readme's was not fun (I probably shouldnt' say "was" - 15 minutes and still going). Is this an optional feature? Did I miss that? I don't personally use NMM for data gathering - that's what mod pages are for. It would be nice to be able to turn this feature off or at least be able to scan for readme's when you have time or only when the mod is installed.
  8. Here I am racing to get my MBA, getting "Shareholder Interests" repeatedly crammed down throat, as if nobody in the whole school can possibly understand why anybody would doing anything except to make money. And then there's this post - an absolute breath of fresh air! Not that I don't completely understand the real pressures that push great start-ups toward the corporate model, but it takes courage, vision, and dedication to stay away. And that's something I want to be part of. Thank you.
  9. It's the error everyone is getting right now. I'm pretty sure it's because the NMM server is down. It's happened in the past, though usually for very short amounts of time. This is the first time it's gone on this long. My guess is there is good reason and they are hard at work fixing it. Nothing we can do but wait for now.
  10. This was a post about how clicking "download manually" on some files (smaller files) would result in automatic server selection. The problem there was the server chosen might be a) slower than what you would select or b) not have the file at all (new files/updated files). Since posting this, I discovered that chancing my preference for File Download Method to "Separate Page" addresses the issue since the separate page doesn't automatically select a server for you for smaller files. While "download manually" isn't truly manual for small files when in "pop-up" mode default, at leas there is a way around it.
  11. Thanks for the insight! So there are 2 ways to load the new bsa's. Thankfully, It looks like you can disable the 2 .esp and edit your Skyrim.ini instead (as I have above).
  12. Not sure yet if this matters, but I had to manually add the .bsa archives to my Skyrim.ini file: (added right after Skyrim - Shaders.base) [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
  13. Hmmm... enabling HighResTexturePack01.esp and HighResTexturePack01.esp invalidates any textures from mods that might conflict. Yuck. Reminds me of the old Archive Invalidation problem. I noticed it right away on the loading screen as it showed a dwarven warhammer (I use "Heroic Dwarven Armor and Weapons" by mgbeach) and it was back to the skyrim default textures. They might be higher res now, but they still suck compared to the Heroic textures. EDIT - i don't know much about working with .esp files, but a quick examination of them with TESVnip reveals them to be empty except for the header? Why would a texture pack even need .esp files? I wonder what they are for?
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