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Joe316

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  1. Sounds good. The really good design is the the chest-plate. If you can use it as a base for another armor...
  2. thanx so much! you'll be the real dovakin if you pull this of. The light ice-queen armor is the coolest looking one...
  3. This Armor was my favourite in oblivion. Could someone import it to skyrim? Pic: http://tes.nexusmods.com/downloads/images/19531-1-1220199377.jpg Link to Oblivion Queens Armor: http://tes.nexusmods.com/downloads/file.php?id=19531
  4. Hi guys, short question: How can I create an item that uses the model of a world object? In particular a bear-trap, that I can pick up und place. Help is very appreciated an will result in cool mods....
  5. Hi guys, I'm trying to implement the option to light a campfire for my survival mod. There is a mod out, called 'portable campsite', that lets you activate a cube item and it becomes a campfire. I would like to achieve this effect by dropping firewood on the floor and, by hitting it with a flame-spell, activating the campfire transformation. I know its pretty nerdy, but I would really enjoy this. Any Ideas how to transform an item on spell impact? Just had another idea about the enflameable oil from the dungeons. If i can give the burning properties of the oil to the firewood with a longer duration, there wouldn't be any need for the campfire transform. Is that possible?
  6. Hey everyone, I thought about the staff of Gandalf and how it doesn't fire a single spell, but acts like a catalyst to his will. (like potters tiny stick too) I wonder if this could be scripted in skyrim, making the staff like an extension of your hand, firering all the normal one-hand spells but fortifying their damage or duration. For example the candle-light spell could be permanent when casted through the staff, making it a torch. A ward could use less magicka or be stronger, making the staff a shield an so on... This way one would only need one cool attire-friendly walking-staff and also level in the proper school of magic. Also the ridiculously lame destruction spells could be fortified elegantly. Do you guys think this is possible and worth it?
  7. Hi Guys, I want to share my alchemy recipes with you. All recipes try to use ingredients that are as easy to come by as possible and also have multiple effects. Potions Street Fighting Man (alltime favourite) Blue Mountain Flower + Wheat - Restore Health + Fortify Health Sister Morphine Charred Skeever Hide + Mudcrap Chitin - Cure Desease + Resist Poison + Restore Stamina Gimme Shelter Hawk Beak + Wisp Wrappings - Fortify Carry Weight + Restore Stamina As Tears go by Garlic + Juniper Berries + Salt - Regenerate Health + Regenerate Magicka Can't U hear me knockin? Juniper Berries + Spider Eggs - Fortify Marksman Anybody seen my baby? Luna Moth Wings + Vampire Dust - Invisibility + Regenerate Health Play with Fire Bonemeal + Snowberry + Purple Mountain Flower - Resist Fire + Resist Frost Poisons Paint it black Imp Stool + Human Felsh + Slaughterfish Eggs - Paralize + Damage Health Sympathy for the Devil Skeever Tail + Deathbell + Thisle Branch + Silverside perch - Lights out pal (see yourself) to be continued... also, feel free to continue...
  8. Hi Guys, this is my virgin-post although I am enjoying all your work for years. So 'thanx for all the fish' at first. Since I am worthless at modding without the CK, I want to share an idea, hoping someone will be able and willing to create it. Human heart and flesh are the most valueable poison ingredients and you should be able to harvest them from bodies. It could work like mining but instead of the pickaxe u use a scalpel. Or they could just be a random loot on human bodies. In both cases the value might has to be lowered in order to keep balance. Hope this is inspiration... btw, when the kit comes out I will try to make a worthy mod in return for u guys...
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