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OblivionBonez

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  1. <p><p>I have been trying to get Francescos overhaul to work, but no matter what I do, it won't work. Here's what is happening; whenever I have the mod turned on, my game will crash&nbsp;every time&nbsp;I go near the Imperial City and the dungeons near it, but when I'm near Anvil it doesn't crash. I tried it with it being the only other mod installed (other than Alternative Start by Robert Evrae and all the&nbsp;official&nbsp;DLC mods and expansions). I've changed the load order so the esp files are on the top and I've tried with them on the bottom. I have no idea what to do next. Please help.</p><br /> <p>&nbsp;</p><br /> <p>EDIT: I think I'm stupid, I only had the esm and esp files installed in my computer, I'll try installing all of the mod to see if that will make it work</p></p> <p>EDIT: I am stupid, it is now fixed</p>
  2. After Kingdoms of Amalur had Commander Shepard's Armor from Mass Effect and with the third one just around the corner, it would be a cool mod for us to have for skyrim. not only shepard's N7 armor, but Miranda's skin tight suit, Tali's Enviro-suit, Jacob's Cerberus armor, Shepard's normady clothing, maybe even Garrus's armor. maybe a whole line of Omni-tool weapons like the omni-blade daggers for KoA:R, but i don't have any experiance with 3d modeling
  3. this could be taken a step farther, you become high king if you complete the stormcloak side of the questline, or you become emporer for completing the imperial side of the quest line. and each would have branching quest lines that happen afterwards. as emporer you should try to reconstruct the Amulet of Kings from the shards left after martin smashed it, and it could lead you on a great journey across Skyrim or Cyrodil or where ever, involving many of the divine and maybe some ghostly appearances by some certain Septims. and with the high king quest line.... i have no idea for that side
  4. i am an ex-WoW player, but i have to say that WoW had a really great design for a lot of their weapons and armor, to have these in game, and tons more from WoW would be a really cool mod
  5. these a mod like this on the steam workshop i think, it was on skyrim mods weekly
  6. this would definiatly add some needed immersion into the game, and definatly remove the need for my assassin character to improve his skill in smithing himself to get a slight increase in damage to his ebony dagger
  7. This would be an interesting mod to do, but the bigest look over in your description is that almost all the community plays a female character, and/or marry a character of the same gender, but it would be very interesting to see the completed project, 5 years from now, if we go on the same track as oblivion for releasing mods
  8. Now, I know skyrim is the superior RPG to Fable, but Fable does have some elements that would do well to be in Skyrim. the scaring system from fable could be a really good improvment, or the morality system; gives a purpose to the itimadate and bribe options in dialog, doing evil things would make your character grow more sinister, though being less extreme than in fable, more like in Mass Effect 2, where you get all evil and vile looking with major scars and glowing eyes, though that may affect the acctual scaring system, and being good would make you look divine in some way, choosing different skills and attributes would increase a different aspect of your character, like increasing health would make your character more muscular, stamina would make you slightly taller, and magicka would make the magic lines appear on your character, or make it more intricate with each skill changing a certain thing on your character, like your fingers getting nimbler looking as you keep pickpocketing and lock picking, or getting massive biceps for swinging two handed weapons around, conjuration would give your character almost an evil dremora like look, idk about skills like speech or alchemy. Like i said with my other mod idea, i would love to be the one to make this mod, but i don't have the time (being in high school and all) nor paitence to make this mod.
  9. For those of us who have played WoW, you would know that a hunter can tame his own pet from a random hostile mob, this would be a great addition to skyrim, i would definatly use this mod all the time. but there should be limitations to this, you shouldn't be able to tame an humanoid mod (bandits, giants, falmer, ect.) or giant animals, (mammoths), or, most likely, farm animals (chickens, cows), just small hostile mobs like wolves and saber cats
  10. this would definatly be a great mod to have, yet if your a player that dies a lot, you'll find this very annoying. there was one for oblivion that had you respawn at a church and you had to go back to your body to get your items, and if there was, say, bandits, around they would take some of your stuff, so you would have to kill them to get it back.
  11. what happens is i can open up the CS okay. i click on the File tab, Data..., put an X by Oblivion.esm, it loads a bit then gives me the error.
  12. whenever i try to open the Oblivion.esm file it sayes TESFile: Error inflating ZLip Stream. Help?
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