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TESDarklite

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    X3: Terran Conflict
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    Heavy Rain

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  1. Okay, so I worked out the answer to my own issue, and I figured I would post it in here so anyone else looking for it might find it. To check Stamina/Health/Magicka levels you use the "GetActorValuePercent" condition. 1.000 = 100%, 0.500 = 50% etc. So as an example for a Stamina check, you would use: GetActorValuePercent | Stamina | == | 1.000 - Subject: Player. This would check to see if the player had 100% stamina, and then run whatever ability you allocated if s/he did. Another example for a check on say 50% or less health would be: GetActorValuePercent | Health | < | 0.500 - Subject: Player. This would run an ability if you had 50% health or less remaining. Hopefully this helps someone.
  2. Hey everyone, I was wondering if someone out there fancied giving me a bit of a helping hand here. Essentially I am creating a race mod (that part is mostly done) but the plan is for the race's abilities to be triggered by various conditions. The first was a breeze: "If Sneaking, then Fortify Bow Damage by 10%" This was achieved by throwing in the "IsSneaking" value "==" to "100%" as a required condition before firing off the ability. The other abilities are throwing me right off though: "If Stamina full, then Fortify Magic 10%" "If Magicka full, then Fortify One-Handed by 10%" "If Health <30%, then Fortify Magic Regen 20% + Damage Res 15%" "If Magicka <10%, then Fortify Health Regen 20%" Long story short, I am not sure how to get the game to check for these situations using conditions. I am assuming it would be hidden somewhere in here: I would just need to know how to tell it to check the players stamina, magicka and health, and how to tell it to check for a certain % of said attribute. Any help would be hugely appreciated!
  3. My character will be named Bobfred the Great. This is his story: "Once upon a time..." There was a crazy lady named Morriphlegm. The crazy Morriphlegm did some crazy things (as crazy people tend to do) and had a child. This child was born without arms and had seven legs. Morriphlegm weeped for days on end and refused to eat, eventually succumbing to her hunger and passing away. This left her seven-legged-no-armed child alone in the woods with no one to care for him. But before the elements could claim him, a magical warlock named Frank appeared and took the child. Frank, thrilled by his new pet fed it much high-elf mince till it grew big and strong. Several years passed and then out of the blue something happened. It spoke. It said "Hungy!!!". It was at this point Frank realized that it was not a bizarre animal, but in fact a bizarre Imperial. So, heart broken by the fact that his beloved pet was in fact one of the main races, Frank again dumped him into the wilderness. The poor boy (15 years of age by this point) was lost and confused, but at the same time freaky and strong. For many years to come adventurers travelling into the woods kept disappearing. On occasion bodies were found missing arms and legs. The local authorities were desperate to find out what was happening, as merchants could not even travel to the nearby towns. They just went missing. But as it turns out it was all okay. It would appear the writer got bored of thinking what to write, so the creature emerged from the woods, with arms sewn onto it's sides.... and scars where extra legs used to be. It was, for all intents and purposes, just a really messed up looking Imperial. The locals called it Bobfred and that is were our journey begins. The journey of.... Dovahkin!!!!! <insert climatic Skyrim Trailer music here>
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