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LethalThreat

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About LethalThreat

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    Fallout 3/NV, Skyrim, Star Wars Galaxies.

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  1. Got it sorted! Turns out when I updated my drivers it auto-turned on some sort of "battery-saving/optimized" option which reduced performance immensely. Jeez. Thanks again guys, that helped me narrow the search and got it sorted. :)
  2. Sounds good, will look into those options, thank you guys!
  3. For some reason in the past few days my FPS has been dipping to only 15 FPS for 30 seconds to a minute. I've tried everything I can think of so need some fresh eyes. Typically I've been able to run 60 FPS with mods and with few performance fixes, but as said within the past few days it randomly dips to 15 now. It dips randomly after ~30 minutes or so, and seems to dip around that interval. Did a total uninstall of Fallout 4, and am back to a total unmodded state, - still the same issue and the same interval. Update drivers and did what optimization I could on my PC, but still nothing. Thoughts or suggestions? I'm open to everything. One thing that caught my eye is when I updated my drivers via the GeForce Experience is more-or-less when the FPS dips began - but not entirely sure.
  4. (FIXED) UPDATE: Good news, got the scripts fixed by the looks! I wasn't able to figure out F4Edit (been so long) so I went back to the good old trial and error of removing mods. Seems like there may be a problem with my load order and the Raider Overhaul, Super Mutant Redux, Eyebots, Endless Warfare and/or Dead for Player+the other one the same author made. I have yet to pinpoint the exact mod and issue, but removing those worked. Needs to be tested a bit longer, however the main quest did not break at Fort Hagen which always did previously regardless of playtime - so that's a good sign. Raider Overhaul+Deadforplayer (or the other one, can't remember which is which) are likely incompatible. Likely what caused my saves to die from 14 hours to 2 hours. Either Eyebots or Endless Warfare caused the other script break. Perhaps EW can't be used along with Raider/Super Mutant Overhaul -- though the issue seemed to crop up shortly after the Eyebot mod. Regardless, it's fixed now. Will edit this comment if I'm able to pin-point the mod and what the issue or conflict is.
  5. Alright, completely forgot about F4Edit. Will have a go at that. EDIT: Yep, I see what you mean. Thanks for the help!
  6. FIXED - I'm an idiot. - - Thanks for any help, it's appreciated. For some reason in my game my scripts keep breaking. I can't pick up cap stashes, disarm traps, the fusion generator doesn't flick when activated. Basically anything that can be activated can't be. In addition to this nearly all the quests that have a script in it are broken. Most notably in the main quest, when confronting Kellog he doesn't move out of the shadows and you can't talk to him. Can advance the quest by killing him regardless, however the Prydwen doesn't "appear" but the voice over the speaker works. Companions don't comment on it either - and also I'm able to board a Vertibird but it doesn't take off and the minigun doesn't appear. From what I understand this problem is caused by animation mods, it bogs up the scripts. However I just did a completely clean install of Fallout 4 and my mods, avoiding pretty much anything that adds scripts. Yet within the first two hours the scripts broke again. Oh and reloading a save doesn't work. All saves break on that character when the scripts break. I'm going to remove potential culprits, if the scripts still break I plan on removing all mods and clean the folders. The scripts always breaks at a specific play time. Before it was 5 hours, cleaned up the files a bit - happened multiple times, exact same playtime. Increased to 14 hours after cleaning. Then I decided to do a fresh install of F4 and the mods - and now it's down to only 2 hours before breaking. Pip-Pad also doesn't work when the scripts break. It's invisible unless I equip the Pip-Boy. This may be the potential culprit of the recent game break, it went invisible and then the scripts broke. Here's my load order if anyone sees anything that may be causing this let me know. I'm not the best with load orders. Also I added little notes next to some of the mods. - Note that this load order is what I've used for quite awhile, a few were added/removed at least 75% is the same, and I've never had any issues like this. Admittedly it happened only a few times but it cleared up shortly after and none of the quests broke. It was only until last month it broke when I got back into Fallout 4. I updated most mods too, so perhaps one of the mod updates are broken.
  7. In response to post #46364080. #46364325, #46367235, #46368205, #46369815, #46369930, #46370390, #46374095, #46374390, #46374475, #46374920 are all replies on the same post. "If you have nothing nice to say, then don't say it." A rule that only applies to users and not authors. I don't understand why authors are given a free pass and are allowed to be assholes to their users while the users are the ones to get punished. There's no reason authors can't be a little more respectful and less rude to their users. If "you have nothing nice to say, then don't say it" should be reminded to anyone, be sure to remind the authors too. No reason for the rudeness, if the users get on their nerves it isn't hard to ignore them or delete the comment. You'd think they would be more kind and helpful, it's unfortunate that finding a kind and helpful author here is like finding a needle in a haystack. I suppose the most simple solution for common users is to not engage with people here anymore, just get your mods and run - because no matter what, it will always be their fault. Sad to see this is where we're at now. Then again, no one can really do anything here. Authors will continue to be arrogant asses, users will continue to be ignorant asses. Just a shame the users get a punch in the face for something harmless while authors are given a trophy for being pricks. *Not applied to all authors. Sadly the popular and arrogant authors have given the reputation for all mod authors (or popular users) to be arrogant assholes too. Which not all of us are!
  8. In response to post #43916200. #43939280, #43941485, #43961165, #43971080, #43972530, #43987055, #43990475, #43993905, #43997015, #43998360, #44049035, #44213650, #44276180, #44277845, #44293675, #44558710, #44573230, #44603825, #44707845, #45043150, #45439390, #45779460 are all replies on the same post. This was one of the best, by far, comment threads I've ever read. Hahahahaha.
  9. In response to post #45810910. All you have to do is open up the Bethesda.net launcher and it's right there.
  10. UPDATE: It doesn't seem to be a result of the recent issues with Nvidia and Windows, Nvidia's 372.90 update fixed my game. However the hair is still missing so it must be an issue with my game. Recently I tried extracting the hair meshes and textures into the data folder but still nothing, so I'm going to just do another clean install now that I have the 372.90 update. If this problem still persists I have no idea what to do. Nevermind, back to square one. I'll just wait until the next update to mess around with it. Vanilla game, no mods (aside from NVAC Beta fix to run the game) and there's still no hair. It could be an issue with NVAC Beta.
  11. ISSUE FOUND: It is caused by the NVAC Beta, sorry everyone! As the title suggests, for some odd reason my game no longer has head/facial hair on NPCs and my character. Not sure if it's missing files or what, this is what I've tried so far; I uninstalled all mods, Archive Invalidation, etc, and a full clean uninstall and reinstall. New clean install, no mods (aside from NVAC BETA to actually play with the recent Windows update) and still nothing. This is just odd because I've never seen nor heard of this issue and everything I've done has no results and still missing hair. The only thing I can think of is the recent Windows Anniversary update did this, but if anyone has any suggestions I'll take them.
  12. Thanks for the extra info :thumbsup: , yeah I know it sounds odd and is kind of hard to explain what I'm trying to do. I actually got most of it working perfectly, I just need to figure out how to keep the door and the door marker together, because when you move it around in the settlement the door can move but the marker won't. For the blinding default void to get rid of it you just turn on the sky and instead of the void you'll actually have the sky in your cell, which will look good for ceiling windows but not so much for side windows. Then to prevent players from falling there would actually be a single floor that would act as a starting point, you can snap floors and walls to it to build upon and then scrap+replace the starting floor. I like the "Workshop Warehouse" name as well, nice! :smile:
  13. Hey everyone, I'm trying to create a mod and need some help. My mod idea is basically this, I want to make doors in the workshop that teleport into a cell. Very similar to Basement Living but with a different concept. Instead of entering a preset location it will teleport you to a blank cell that will allow you to create your own interior. Sounds simple - and it probably is - but I can't figure out how to for the life of me, even after dissecting other mods. Would go into more depth but I know the risk in sharing mod ideas and then someone comes along, takes the idea, makes it, takes all the credit and it becomes popular. :down: Thanks, LT
  14. In response to post #39665590. #39665740, #39665835 are all replies on the same post. .... Yes the Creation Kit has been available for Fallout 4 for like, a good few months now? If you're looking to download it you have to download the Bethesda.net launcher first and then you can download the Creation Kit within the launcher. EDIT: Oops posted at the same time as the one above.
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