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eric31415

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About eric31415

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    United States
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    Oblivion, Civilization4, Fallout3, Skyrim, Minecraft
  • Favourite Game
    Morrowind

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  1. Easiest way to manage multiple installs is mTES4 Manager https://www.nexusmods.com/oblivion/mods/35263 It will allow you to switch between multiple installs with a single click, and keeps all associated files separate.
  2. If the "Traduccion Mejorada KoTN.esp works ingame, just not when building the patch, you could just load it after the bashed patch.
  3. Easiest way to fix this? Listen to Striker879.
  4. Did a little digging, think I know how to fix this now. Open the Dynamic Map Base.ini at Oblivion/Data/Ini. There are 3 lines where you can configure hotkeys for zoom in, out, and reset. Make note of the keys, or change them, then run the game and zoom the map out all the way.
  5. I remember having this issue when I first installed this mod also. It has been a few years, so I could be wrong, but I think the map's default zoom level was too high. Do not remember how I fixed it, but it would still do that sometimes, albeit very rarely, during play. Edit - Just ran the game to test. It initially loaded with the zoomed-in, low-res map. Tabbing out to the game and back to the map fixed it. Note that the map screen will take time to load, Dynamic Map scans your load order and creates a custom map each time you run the game. After loading the map once in a session, load times will be back to normal. Map Marker Overhaul makes a nice addition to Dynamic Map.
  6. Have you tried cleaning the .esp with TES4Edit? There could be a lot of unintentional edits saved, the CS will do that sometimes. Make a backup first, though. I am always paranoid of situations like this, I usually keep backups of the last 3 or so versions of my projects. Another thing to try would be importing or merging the mod into the Bashed Patch. Probably going to be necessary to get it to play nice with other mods anyways. Note that if you do this while still working on the mod, you will have to rebuild the Bashed Patch each time you make changes to the .esp.
  7. Does anybody know if there is a mod that fixes the fast travel destination points? So that you do not pop up in the middle of a hostile space, like rubbing shoulders with a super-mutant? I only ask because I made such a mod awhile back, just saw it when I was deleting old files. It seems like the devs were a bit rushed getting this game out, and in 90% of the case they forgot to link an X marker with the map marker. As a result, when you fast travel, you just end up at the map marker, which is usually at the center of any given point of interest. I went through and fixed it so you travel to the logical entry point to any given location, like Bethesda does with all their other titles. I am certain that my mod is not complete. I remember getting a bit frustrated at the way the city area was divided into so many worldspaces, and the lack of a good resource map to help navigate the morass. That said, I did fix a large portion of the destinations, and with feedback from the community I am willing to track down the rest. If this mod does not exist already, I will release my mod in it's current state, and work with everyone to fully complete it.
  8. While i have never used MOM, i have used a utility called mTES4 to manage multiple installs. Wrye Bash and all other utils work for me. mTES4 just clones the game into a new folder, then switches between them by renaming the folders. As long as WB is installed to both copies the shortcuts will work too.
  9. You should be able to run the setup.exe directly from the disc. Pretty sure I had to do that once. Or as a last resort, use the Windows uninstaller. Just make sure to delete any leftover folders in either case. And make sure to follow the procedures in the guide that bben linked to.
  10. It really sounds to me that Nexusmods can hardly be blamed for other sites failure to update their links. I would report the dead links to the other sites. If they are still an active community it will probably get fixed. If not, then why go there? It is not really a bug. Just a result of one of the many (much needed) restructurings of this site, combined with a failure to update on the part of the other sites.
  11. Item Interchange lists Cobl as a requirement, so Cobl must be installed before Item Interchange. I have always found that Cobl works best when installed first, even before the UOP. A lot of mods will want to overwrite some of Cobl's files, and things work best if you let them.
  12. The most thorough, step-by-step guide i have seen is over at http://wiki.theassimilationlab.com/tescosi/Oblivion It covers all the how-to, plus things like installation order that most guides do not even touch. A note on cleaning mods; I would only clean a mod if you have a very specific reason to do so. TES4Edit is primarily designed to be used by mod authors to clean thier mods prior to release. Most are pretty good about it, but some forget. But TES4Edit is not perfect. Sometimes it will falsely lebel something an ITM, and sometimes the ITM was done intentionally by the mod author. Even if the mod was not cleaned, most of the time the ITM references will be harmless. But if they were intentional, there is a very good chance that the mod will not work as intended after cleaning. OBMM is still around, NMM is the new guy on the block.
  13. Have you run OBMM's archive invalidation? If not, try it. Could well be the problem.
  14. Glad to hear that the purple issue is fixed. I happen to like purple, but that shade was nasty. Not sure how much more I can help, but here goes. The omod compiler error - Csharp is the language used for scripting self-installing omod files. Usually used when optional files are present. In many cases these optional files will be a "one or the other" choice, and will be incompatible with each other. Can be tricky to manually install these types of mods. Missing master - This is when you have a mod installed that is dependent on having another mod that you do not have. Like installing a patch for running A and B together without installing B. Can also happen if you do not rebuild your bashed patch every time you make a change to your load order. Bashed patch - A custom patch esp created by Wrye Bash. A simple explanation might be that it takes the potentially conflicting bits of mods in your load order, merges them together into a custom esp that loads last. Bash is a utility similar to OBMM, but way more powerful. Designed to be used alongside OBMM. If you do not already use it, get it. You will need it soon enough.
  15. I also play on a laptop, but mine has no graphics card (intelHD graphics). I can manage pretty smooth framerates, and have no issues w/ undisplayable textures. But I am running Windows. I have heard that Linux can run this game mostly problem free, but that some tweaking is required. Just did a quick google search, betting that your issue is case sensitivity. Windows is not case sensitive, but Linux is. Some mods have a folder called "textures", while others use "Textures". Windows does not care, and will merge the folders anyways, Linux will make a new one that (whatever emulator you use) can not access. The easiest solution seems to be to use only Windows-based tools to unpack and install mods.
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