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DarkFireTim

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  1. Gotcha and no worries. Life happens and I appreciate any and all the help you've given me. I'll keep playing with my settings but I'm pretty happy with how my tail has turned out, so it'll prolly stay pretty much as is unless I have a sudden breakthrough.
  2. @treota Thank you very much :D , I'll try out your xml right now. I'd noticed that the bones were off but wasn't sure how damaging that would be and didn't know how to fix it besides re-rigging the whole mesh. Fortunately, or unfortunately I'm not really sure which, I didn't notice the bone placement might be a concern until after I tried my hand at fixing the weight painting. Which was enough for me to throw my hands up in the air and just rebuild the whole mesh from its components again rather than fail at weight painting any longer. If I can offset the bones, I assume in xml, to correct their placement I'll give that a try. Unfortunately I'm going to have to ask how I should go about doing it. So, when you have time please explain how I would go about offsetting my tail bones to match my tail. :laugh: m(_ _)m Thank you again for your help.
  3. @treota Hey Treota, sorry to bother you again but I'm working on a new project with ever so fun new problems. I'm working on a tail and I've managed to rig up the mesh and get an xml set. As such we have both physics and collisions, thank you again for your guide by the way, however its only partial collisions. More accurately collisions work if things are going slowly but if the character makes a sharp turn or just spins in a circle the tail will clip through her legs instead of colliding with them and sliding off. The second problem is also a collisions problem, I think. At first I thought it was a problem with my bone and constraint variables but no matter what I set its mass, dampening, or friction to the tail wont sit still and jitters instead of resting. Most of the time I cant even tell I changed anything through the jitters. I've tried a range of changes from small less than a decimal place changes to large thousand plus changes and other than raising the mass none of them made a noticeable difference in the tails movement, let alone its jitters. I've attached my xml and a link to my nif in case you want to take a gander at them. https://www97.zippyshare.com/v/AnkuEiBe/file.html EDIT= 7:43 PM 4/9/2018 After some more time spent banging my head against this problem I ended up side stepping my first problem by increasing the inertia until the tail almost never swings in front of the character, not an optimal answer but it resolves the problem until someone comes up with a real answer. As for the second problem all I can do is sigh. It turns out I borked the weight painting when I was setting the nif up. :wallbash: I deleted my current nif and recombined my component meshes and the jittering stopped. EDIT= 7:52 PM 4/9/2018 Here are my working nif and xml if you want to compare and contrast my before and after. I added "-working" to the xml so its easier to tell them apart but you'll have to change the name back when you set it up. https://www29.zippyshare.com/v/HWC4wbIw/file.html
  4. Gotcha, then I'll keep it in mind in case something starts going wrong and otherwise leave it alone, at least for now. Thanks again I don't think I would have figured that out on my own.
  5. @treota Awesome! Thank you so much for the help, that did the trick! Tweaking the margin and changing "prenetration" to "penetration" in the CBBE xml fixed the wig you were helping me with and the two other wigs I was gonna take a look at next. I also fixed the "penetration" issue in the HDTHair.xml as you suggested, should I go through my other SMP xmls and fix them as well? For example "MaleBody.xml" has "prenetration" instead of "penetration". As for the unused nodes in "HDTHair.xml" I'm not sure what part of the xml is necessary and what isn't. What parts of the "HDTHair.xml" would you recommend I remove?
  6. @treota First, thank you thank you thank you for responding. I've been just about pulling my hair out trying to figure out what I'm missing. Second, I tried your first suggestion and it didn't change anything. I've attached copies of the xmls I'm using for cbbe and the wig so you can take a look at them. Looking at the cbbe xml again I notice that it has <per-triangle-shape name="CBBE"> <margin>0.0</margin> <prenetration>0.2</prenetration> <tag>body</tag> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>Labia</no-collide-with-tag> <no-collide-with-tag>Genitals</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> </per-triangle-shape> all ready. I've also tried copying this part into the hair xml, it didn't do anything as far as I could see so I removed it. However while I was testing your suggestion I found this in my hdtSSEPhysics.log [Mon Mar 26 17:09:51 2018]WARNING: data\MESHES\KS_HDT_SMP\HDTHair.xml(162,2):Shape hair has unsupport vertex format 45a00030210046 [Mon Mar 26 17:09:51 2018]WARNING: data\MESHES\KS_HDT_SMP\HDTHair.xml(163,3):unknown element - margin [Mon Mar 26 17:09:51 2018]WARNING: data\MESHES\KS_HDT_SMP\HDTHair.xml(164,3):unknown element - priority [Mon Mar 26 17:09:51 2018]WARNING: data\MESHES\KS_HDT_SMP\HDTHair.xml(165,3):unknown element - prenetration [Mon Mar 26 17:09:51 2018]WARNING: data\MESHES\KS_HDT_SMP\HDTHair.xml(166,3):unknown element - tag [Mon Mar 26 17:09:51 2018]WARNING: data\MESHES\KS_HDT_SMP\HDTHair.xml(167,3):unknown element - no-collide-with-tagI'm assuming both that I've been missing it throw this error the whole time, and that this is what is causing my problem. Does this mean my problem is in the wig mesh itself?
  7. Hello Treota, I'm running into a problem with a SMP wig in SSE and hope you can help me. I've read through your guide and I don't understand where I'm going wrong. I have SMP installed and working properly for CBBE, physics and collisions, and decided I'd try to get a SMP wig working. I downloaded https://www.loverslab.com/files/file/1811-hdt-smp-ks-pony-hair/ and ran it through the "SSE NIF Optimizer" then converted the .esp with the creation kit. Loaded it up in game and the mesh and SMP physics work great, but it clips through my characters back. From your guide I understand how to tell it what not to collide with, I think, but not how to tell it to collide with something. I'm hoping I just blatantly missed something and this will be as easy as you telling me "do step 6", but whatever it is I can't figure it out.
  8. I would very much like to see an equip-able set of eye flames. Something along the lines of your character having absorbed so much radiation that the energy is leaking out of they're eyes and dissipating into the air. My hope would be for multiple colors, animated energy effects, and the option of one eye or both.
  9. All right spent some more time with BOSS and BASH and figured out some of what I was doing wrong. Custom walks now work for my PC no matter what race I use, but my custom race NPC's and companions are still using the vanilla walk and I have no idea why. I'm running Vista and the games installed to D:\Bethesda Softworks, my current load order after BOSS and BASH is Oblivion.esm cssBase.esm CM Partners.esm DLCShiveringIsles.esp ANBMiniMicroBikini.esp CM Partners.esp CuteElf11.esp Kawaii.esp Elves of Lineage II.esp Beautiful People.esp IDKRRR_C_race.esp X.Races.COMP.esp CM Partners Special NPCs.esp CM Partners NPC.esp CM Partners More NPC.esp CM Partners Marker NPCs.esp CM Partners Extra NPCs.esp cssCalisto.esp cssImoen.esp cssJaheira.esp cssMazzy.esp cssNalia.esp cssSafana.esp KT_CustomRaceFix.esp Bashed Patch, 0.esp I'm using Pretty Woman and Sensual Walks for the custom walk both are bashed into "Bashed Patch, 0.esp" and BASH said to pull them from my LO. Hopefully this gives someone an idea as to what I missed or broke cause this is getting mighty frustrating on my end. Also if I failed to post some pertinent piece of information let me know so I can go get it and throw it up here.
  10. Okay so I ran BOSS and BASH, good news nothing died or caught fire bad news still having the same problem. Walk works for base races but not for any of the custom races. The eye thing was fixed tho.
  11. Which mods should I bash and how? I've tried to avoid bash so far as it required that I install like 4 different python related programs. Also from the read mes and faqs I've been able to find it it didn't sound like something I wanted to deal with if I didn't have to. I'll download python and give it a try, but if anyone has a different suggestion I'd appreciate it.
  12. So I'm using OBMM with this as my load order Oblivion.esm CM Partners.esm cssBase.esm DLCShivering Isles.esp X.Races.Comp.esp CuteElf11.esp IDKRRR_C_race.esp Chocolate Elves.esp Beautiful People.esp KT_CustomRaceFix.esp CM Partners.esp CM Partners Extra NPCs.esp CM Partners Marker NPCs.esp CM Partners More NPCs.esp CM Partners NPC.esp CM Partners Special NPCs.esp cmChocolates.esp Kawaii.esp Specialanims.esp cssCalisto.esp cssImoen.esp cssJaheira.esp cssSafana.esp ANBMiniMicroBikini.esp cssMazzy.esp cssNalia.esp I'm currently running Pretty Woman with BBB support walk animations and they work fine for all the default races but none of the custom races use them. I'm using just Pretty Woman at the moment since its really easy to see if its working or not as soon as the game starts but I've tried Woman's Move with BBB, standard and more sexy versions, as well as Umpa's with BBB. They all had the same problem, everything worked for the standard races on the PC and all the NPC's but none of the custom races used any of the custom walk animations. I just uninstalled and reinstalled Oblivion, and then added in all the mods using OBMM. Spent a few days trying to find similar problems on FAQ's and walkthroughs and not much has helped so far. Possibly unrelated, but you never know so I'll through it in as well. If I cycle through all the races during character creation I stop being able to change eye color but everything else still works fine. So what do you guys think and can anyone give me a hand?
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