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Nexus Mods Profile

  1. I love the new site design and am pleased to see the Mod Profile functionality highlighted, as I think for mod users just coming in to the scene or those tired of manually tinkering it'll be a godsend to just click once and have a working setup in place.
  2. In response to post #41268885. #41269455, #41269515 are all replies on the same post. I typed up an essay for one of my courses on my phone man, it's more feasible than you'd think.
  3. y'know... Seriously? Linmor posted it 2 posts abouve my reply and I quoted it and said it was the mod indeed. Incase you are using a 747 inch monitor: The mod in question y'know...seriously...that mod just adds some console commands to a bat file. A bit different from ini lines (unless I'm badly misinformed on how ini files work for FO4). The .ini tweaks in question are to allow the .BAT files to apply from startup each time you load the game. But you'd know that if you read the whole mod description.
  4. The sad reality of this is AMD currently controls less than twenty percent of the marketshare in both desktop CPU and GPU markets and that number shrinks with each passing day. I actually did a paper on it last semester. I imagine it has less to do with NVIDIA shelling out direct cash assets to developers and more with the normal and acceptable practice of broad market appeal. Taking advantage of and linking in NVIDIA frameworks is substantially easier and more feasible for a development team than working on their own system that takes advantage of both sides' architecture, and at a lesser than before rate on the dominant market. I don't particularly care about the hysterical madness that drives people on the internet to argue with each other over which is objectively better (a subjective answer to begin with, entirely dependent on what you're using your hardware for) but generally NVIDIA cards are more supported because that's where the market is. If that displeases you then I don't know what to tell you, convince more people to buy AMD?
  5. In response to post #39471205. #39473665, #39474105, #39474445, #39475240 are all replies on the same post. The reality is the grand majority of these mod users on console don't care one way or the other if it's stolen - as long as they get to use it, that's what matters to them. Modders aren't stupid for being emotional or angry - many of them have spent dozens, sometimes hundreds of hours on works that take you fifteen minutes to download and install. It's hardly anyone's place to tell them what to do with their content. Good on them for taking it down! People who would be complicit in using stolen content or ignoring the problem don't deserve it. There's no stupidity in Dark0ne's article but this comments section sure comes close.
  6. Thanks for this, Dark0ne, Robin, whichever you'd prefer. Watching people argue, the countless rant videos, the nonstop flood of e-mails in my inbox for reporting and calling out stolen content on Bethesda.net, watching big time mod authors lock their doors and pull their work out of the public market - It's been a painful couple of weeks and I really appreciate some kind of official word on this, and as far as the modding community goes, you're as official as it gets. I overall agree with your stance, and it is the most educated, realistic and moral of the ones I've seen put forward. If you read this, I'd like to ask, what is your opinion on the prospect of "Mod-DRM" and the likes, as it has been discussed among mod authors lately?
  7. In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36313620 are all replies on the same post. This isn't a democratic nation it's a website. Flaunting your "freedom of speech" is useless and saying that you can say something just because it's legally allowed doesn't make it either valid or worthwhile. Your comment was neither, by the way. You're being belligerent.
  8. Let me preface this with, this is in no way a request or suggestion. Just a thought piece I put together and thought more ambitious mod authors than myself might be interested in, or benefit from. That aside, let me introduce my theory. "The Exhaustive Theory on Restoring Classic Leveling" Pretentious enough to sound academic? I thought so. You can either read it under this spoiler block here (I don't recommend that) or in PDF format in the attachments. It isn't too long. Three pages or so in big font, it's pretty concise.
  9. I must've done something wrong formatting wise, it CTD'd on load when I re-saved all the textures are 2x. But I didn't change formats I don't believe. Might've screwed up somewhere, but it's a lot to recreate...
  10. I'm going through and resizing all the textures 2x in the head related folders. If anything changes I'll drop a line.
  11. I'm going to keep this post as on-topic as possible, so here goes. In Skyrim, the camera by default is over the shoulder when casually strolling along, or running away, etc.; but when you're in combat, your camera instead switches to a centered, zoomed out third person camera, or really at any time your weapons are unsheathed. Now, that's not necessarily bad in a camera, but it's the opposite of what I'm used to. My favorite game series of all time, Mass Effect, does this the opposite way. You are centered and zoomed out while casual, and zoom in close during combat scenarios. Now, I understand that Skyrim doesn't make as heavy use of projectile weaponry as Mass Effect, but I still prefer this camera type. I have as closely as possible imitated the camera's function in zoom and position that I am capable using Skyrim's ini files, but something occurred to me: you don't have the same powerful feeling when you're moving in Skyrim. By that, I mean that while sprinting there isn't much visible difference onscreen besides your animation and declining stamina. What I'm thinking of is a motion blur that blurs the edges of the screen but avoids blurring the character themself or the direct center of the screen. Is something like this possible, or is it simply out of the range of current modding ability? I am not requesting this, and that is why I've posted it in the modding discussion rather than in the request board, as I just want to know whether or not it can be done. tl;dr - I want to add stronger motion blur to sprinting. Is it possible?
  12. There's already a mod on Dragon Age Nexus that allows for the great-swords to work like they do in Dragon Age 2 within Origins, so why not push it further, and make a lot of other DAO to DA2 changes. As cool as Dragon Age 2 was, I just feel the story doesn't have the replay value that Origins does, being harder to get into a second time. Despite this, the game-play updates were fluid and amazing, so things like your character not attacking automatically after clicking once, making it more like the second installation where you click once for one attack, and have to keep clicking to keep the attacks going. Another good add-in to make it feel more game-play-wise similar to the second installment is making separate crossbows, like Bianca, which can fire more than once. I personally do not have the skill to put into something like this, but I'd love to see it done.
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