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JranZu

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    Skyrim, Rage, Rift
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  1. I am trying to figure out what is going on with my mods. I spent the better part of the afternoon trying to figure out what mods were causing my game to crash when I was starting a new game. I found that if I have more than 99 mod checked (in NMM) the game crashes... It doesn't matter which 100 mods I have checked, it will crash every time. This started with sometime after the Dragonborn DLC. Just putting this out there so others will know; also if anyone knows how to fix this I would love to know how.
  2. Thanks, I am aware of this, but what I want to accomplish needs to be done from a script,
  3. Are there any other pages that are not listed you could point us to? A complete list of "undocumented" pages would be awesome!
  4. As a side note -- if this isn't possible does anyone know of anyway to change the way a light looks, other than enable/disable and moving it from point A to point B, via script. Any ideas on how I could make a light fade out and then fade back in would be great!!!
  5. I am trying to adjust some settings for Light Objects (specifically radius & fade); after banging my head against the keyboard (and other things) for a few hours I am starting to think it is not possible. Any insite would be appriciated, thanks! This is for my Day/Night interior lighting mod found here: http://skyrim.nexusmods.com/downloads/file.php?id=10933
  6. The link you posted doesn't go anywhere. :( They already said they would be releasing a DX10/11 patch just for speed purposes... I can't remember which -- If I find the article I will post a link here, I just assumed they would release an HD pack at the same time because they did promise us something that was not a console port... Honestly on the HD pack I don't care because the community will come up with something better anyway, but they should do it for the non-modders out there... Wow... Bethesda should go through and choose out like the 10 best mods at the end of the year -- pay each modder $50K as a prize or something and then release it as their HD pack to the masses.
  7. Discussion thread on that is here: http://www.thenexusforums.com/index.php?/topic/459068-construction-set/ Short answer: no date yet
  8. Nope -- not yet -- will have to wait for the Creation Kit to come out. Right now you can only edit the raw data files (textures, sounds, numbers, etc...) and change 1 thing into something else. There is no way (that I know of) to add to the game at this point. however, once the Creation Kit comes out it should be possible.
  9. See here for more information (which right now there is not): http://forums.bethsoft.com/index.php?/topic/1255750-information-on-creation-kit/ I think they are working on releasing the HD textures and directX10/11 support as well... Would be nice to see tessellation but I don't think that is planned for TESV
  10. This thread should probably be moved to the Mod Requests thread... Something else that might help in immersion though. The map I generated in 3D and just top down. It might be possible for someone that is a better modder than me to somehow create a new filter for the map that would make it look more like a real hand-drawn map with a sort of topographical line theme. If your interested I would re-post something like that to the Mod Request forums. Also it might be good to add a compass heading to the map so you can tell which way you are facing while looking at the map.
  11. Thanks -- I have no idea at what point in my searches I dyslexiad the search term... Grrrr
  12. My understanding is that you would just use the FOMM and point it at your Skyrim directory. I will be trying this out in about 2 hours and will come back here and share what I find out. If you get to it before me please let us know!
  13. I'll see what I can do. It will be my first MOD for ESV. Thinking of making a few different markers and I will just add in one that is blank. Keep an eye out for it sometime this week... Hopefully.
  14. Wow... I feel dumb... Please don't read this Audio files are in the XMA format, more information can be found here: http://en.wikipedia.org/wiki/XMA_(audio_format) I haven't tested this but if I am correct you would need to use XACT to edit the audio files correctly, XACT is part of the directX SDK, I haven't found a separate link for just XACT, so here is the link to the directX SDK: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23776
  15. I updated the original post to include the links that I think are most helpful to people... As I get further into modding I will update this with more information. If anyone has other suggestions or more information please feel free to share! Thanks again!
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