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lamer1000

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  1. Hey lamer1000, could you write me an email? my address is [email protected]
  2. Yeah, you are probably right concerning the legality of use of those meshes directly as they are. Anyway it requires more then simple conversion to make it look good and fresh. I will see what can I do. Still I have a couple other ideas. Will let you know if I have something.
  3. @ Jo'Rhajak ,Ok I understand now. It's all about to have a unique ambiance. I'm talking about it because I'm not a pro 3d art designer, it will take eternity to shape original creature mesh from the thin air. But using already existing assets I can try to do something that will fit in your mod and Skyrims engine, since I have nothing else to do. I was experimenting a bit with Scamps. And Shivering Isles Gate Keeper model as a base for Flesh Atronach. Here I stick a picture of how it looks in game so far. http://static.skyrim.nexusmods.com/images/2598850-1372317799.jpg Evidently is a raw draft conversion, there is good number of things to fix. It's a quick preview of what I'm talking about. Is up to you to decide if you find it too Oblivion-ish or it simply does not fit in your mod how you want it to be.
  4. This is definitely very interesting project. Glad to see someone still doing this kind of mods. My question is , you say that you avoid using Skyrim assets, so I wonder what about using converted Oblivion models? As you intend to put many "Oblivions" and "Morrowinds" creatures in you mod it could spare a lot of time.
  5. Very interesting, reminds me of the mod I used in Oblivion, cant remember the title. I like to have need to eat and sleep but don't want to have complex calories, hydration, and sleep calculation formulas, and tons of invasive bufs and debufs, and many unnecessary features saturating my game play. To do it affecting player only I guess should't be too hard. In my opinion it would be the best "eat and sleep" mod ever.
  6. If I get it right your outfit is one entire piece covering all over the body including hand all in one nif? Cmon man, you should have told this from the beginning :) Of corse this is a cause of the problem. Sure your Skin instance partitions are ok, and assuming you have corresponding biped object slot checked under CK Armor edit dialog. Somehow it disturbs skin texture swap system, and what we have here is actually body texture applied on the hands. So what you should do is to split your armor and make a separate NIF for gloves. And make it standalone piece of armor, like all vanilla gloves. Unless if you really care to have it as an inseparable part of the outfit, in that case you still have to split hands/gloves part of the mesh into separate Nif, and make one unique Skin Partition 33(Hands) for entire mesh. And under CK Create another Armor addon for that, and naturally select biped object slot 33 (hands) only. Then just add you new gloves Armor addon in Armor model list, and don't forget to select hands pibed object there too, to make the game show it. Hope it will be helpful
  7. No, it is not vertex paint issue. Now that took a better look on your screenshot I remember having similar problem once. To confirm that I tortured vanilla nightingale gloves and maneged to obtain exactly the same bug.http://static.skyrim.nexusmods.com/images/2598850-1369817424.jpg Well this what happens when trying to assign DismemberSkinInstance partition to forearms slot 34. Wiered as you say bug appear randomly, and only when the gloves are worn. Solution is to make sure you have DismemberSkinInstance partition set to 33 what is corresponding to hands. Is the way Skyrim handles hands and feet texturing. Trying to stick it to any other slot turns into this messed up texture.
  8. I might be wrong but from what I see here something tells me that it is vertex colors or texture mapping problem. As you say using body replacer and copy/paste shader property from vanilla femalehands.nif it makes a piece of good sense. Vanilla hands shader property and UNP,CBBE are very differnet. So if the fingers shape you are using for your gloves comes from non vanilla mesh you should be using appropriate shader property.
  9. So this is what happens when skilled modder gets bored? :biggrin: Not bad at all, shape could be a bit more similar, but the color and shiny effect is really nice. This is actually true Jyggalag armor from Oblivion, converted to Skyrim. And rescaled to human proportions, otherwise dragonborn will never fit in. It's just to get an idea how it will look. If I get time to finish it, why not.
  10. Are you serious? Was bored like hell, so I did a little prevue. Frankly, looks more like Ironman to me :) http://static.skyrim.nexusmods.com/images/2598850-1367446507.jpg
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