Jump to content
Heavy Traffic ×

Mephaniel

Premium Member
  • Posts

    15
  • Joined

  • Last visited

Nexus Mods Profile

About Mephaniel

Profile Fields

  • Country
    United States
  • Currently Playing
    TES4: Oblivion
  • Favourite Game
    TES4: Oblivion

Mephaniel's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. This is the only thing that makes this idea a bit worrysome. In principle, the idea is fantastic; but unless someone can do it without altering said script, there is a lot of room for broken settlements and confused players.
  2. I would love to see a mod that allows you to make some of the Dwemer robots from Elder Scrolls in Automatron. The idea of having a Dwemer Spider or Sphere following me around or a mix and match Sentrybot/Centurion (among other crazy combinations) is quite amusing.
  3. I'm working on a mod that includes a rather unique Robobrain that can detach his brain pod from his body. The existing meshes allow me to remove the brain, but not the pod it's in. If anyone would be willing to make a version of the robobrain body that removes the entire brain pod (preferably at the point where it joins the "neck"), I would certainly appreciate it.
  4. Would anyone be willing to make a version of The Simpson's Blinky ( http://simpsons.wikia.com/wiki/Blinky ) for New Vegas? I feel like this would be a humorously appropriate Easter Egg for the Fallout series.
  5. I would also like to see this made, please, if anyone is willing to do it.
  6. It would be helpful if someone could create a mod that allows the player to decide if the potion they are mixing is a potion or poison. No matter what manner of character I play, I almost always use alchemy as it's one of my favorite skills. A number of times I've fallen victim to the game deciding what I'm brewing and I would like to have the power to decide for myself.
  7. I was hoping someone could retexture the Wraith Lord's purple shrouds red. I've been working on a mod that will involve a "new type" of wraith and it would improve it if the wraith's shroud were red.
  8. That's a possibility so long as I can get permission from Lomir to use it; I'll look into it, but leave this open until I know for sure.
  9. The Basics: I need someone to make a unique longsword based on a similar design to the Elven Longsword; there needs to be generous amounts of Welkynd stone in the design of the blade, and the designer is free/encouraged to take a bit of artistic licence with the rest of the weapon as well so long as it still seems potentially Ayleid in origin. Extra info: I had to scale back a mod a little just before release because I had based a quest around a modder's weapon; once I finished putting the mod together I found that the weapon had missing files and was unable to contact the original modder to ask if they could possibly help resolve the issue. Normally, I would just remove the quest at this point and move on, but I want to make one more attempt at it first, which is why I'm here.
  10. If it isn't too much of a bother, a patch for Arthmoor's Sutch Village & Craddok's Nagaia Molag would be wonderful. When used together, the path from Sutch to Oyster Bay (another town added by Sutch Village) has a horrendously noticeable landtear and Oyster Bay itself is mostly buried under terrain. Links to the mods in question: Sutch Village: http://www.nexusmods.com/oblivion/mods/40882/? Nagaia Molag: http://www.nexusmods.com/oblivion/mods/44936/?
  11. Probably a bit of an odd request, but I was wondering if there was anyone who might be able to make a mod in which you can learn a spell to summon a Minecraft Creeper. I like the idea of being able to summon a creeper to chase down enemies and damage them by exploding itself, but sadly lack the skill to make the model, textures, and animations that would be necessary. Should that person be willing to take further suggestion; it might be a good idea if the spell was learned either by buying it from Alberic Litte of the Chorrol Mages Guild or perhaps a method similar to the Spell Tomes.
  12. Thanks, I'll give these resources a look; for some reason I didn't see them when I tried searching for resources.
  13. I've been working on my own mod to add extra ingredients into Oblivion's loot and vendor lists. I currently need 15 models and 19 icons to get my mod caught up to my ideas, and I have no talent for meshes and textures. I need models and icons for the following ingredients: Blueberry, Caviar, Cherry, Cinnabar Polypore Blue Cap (in similar style to the red and yellow varieties), Cinnamon Stick, Damaged (Grand) Soul Gem, Golden Apple, Lemon, Moldy Bread, Roasted Rat Meat, Spider Eye (intended as a Minecraft easter egg), Swiftthistle (intended as a World of Warcraft easter egg), Tea Leaves, Varla Powder (intended to be a Varla Stone broken down into a powder), and Welkynd Powder (intended to be a Welkynd Stone broken down into a powder). I also need icons for the following ingredients: Blue Cheese, Cheddar Cheese, Marble Cheese, and a Peanut. All icons and models used will be credited to their respective creators as well as a link should they choose to create a resource file with them included.
×
×
  • Create New...