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Montaux

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  1. I dont have the Frostcrag DLC so i can't check for myself, but from what you described im guessing those aren't actual doors but activators with a teleportation script. You could try to find the them in the CS under WorldObjects -> Activator.
  2. So, i've been trying to write a detection script that checks if the player was hit by a specific weapon. However, the script won't work. Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) if (DaggerList.HasForm(akSource)) Debug.MessageBox("You got hit by a Dagger.") endif EndEvent FormList Property DaggerList Auto If i add Debug.MessageBox("DaggerList has " + DaggerList.GetSize() + " entries.") it will always print out "DaggerList has 0 entries." even if i also add DaggerList.AddForm(anything) I did create a FormList containing all the weapons and i did set the correct property for the script, but maybe im missing something else. Any ideas?
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