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steroidfreud1

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  1. Sad. How did you even know that song exists, and where to find it? You should scurry back to Magic: The Gathering. This is for modders. Even if you think a post is off-topic, you do not need to flame the poster. There is a Report button - use it and we will deal with it. --LM
  2. I was thinking how profound it would be if the creatures in the game (or new creatures) evolved as time went by. You could of course go a lot deeper with the right scripting, but on a simple level: switch existing creatures with new creatures (with different abilities) after a certain amount of play time or based on the characters level. This could be an excellent way to stay challenging for high level players instead of just increasing the levels of creatures. What do you think? I also thought it'd be cool if there were half-evolved humans which evolve through time, and eventually evolve into a fierce new race.
  3. What I'm trying to do is activate a spell effect on a weapon swing. Thing is, apart from understanding basic papyrus programming (though I do have general programming experience), I'm lost on where to look. I've found defaultFireWeaponScript.pcs I have a weapon called GravityHammer (two handed), and when it swings I want it to fire a projectile (ArrowGravity). Can someone point in the right direction in terms of which scripts I should be looking at?
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