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LegendXz

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  1. The way skyrims quest system works there is never not something to do really . You will always usually be able to find something
  2. Lol i know i have already been using that site . Like i said today is the first day i really starting looking into it . I mean besides that
  3. I just started today really getting into the creation kit as i have so many ideas for awesome mods . For the most part everything has been pretty easy for me besides a few things involving scripts taking a few tweaks here and there . But on my first attempt at creating a dungeon with the tutorial i was left with a few black holes in the wall . One where you fell out , and ground texures being all screwed up . The main thing in my modding i want to do is scripting adding new game elements , adding tons of very nice quests , create either an entire overhaul of skyrim possibly even something 100% new from skyrim built using the ck mainly ,npc and npc interactions , followers , and landscapes and dungeons . So i for sure wanna get this before to long .Any tips ?
  4. Im just starting up as well. After starting the tutorials i agree . Just try to slowly piece things together . I have so many ideas for mods i wrote a huge page on a forum here but already just starting the creation kit im glad im taking it small . Better to do alittle at a time and say in a month or two of small things move on to the bigger ideas you have then stress your self out so much and end up quiting your project all together :)
  5. Ok somehow i fixed it . It seems that i was saving the scripts anyways even though i told it not to and it was no read some of the commands right or something . So what i did was rename the quest how before it was tutorial . I renamed it to liar with the other commands as well and that worked fine .:/ oh well i got it now
  6. I have been following the guide to making a quest on the creation kit wiki and it has been very simple to me for the most part . But im at the point when i make a script for when the enemey dies and everytime i try to compile my script doing just what the guide says i get errors . Here is what the guide says "The top line (Scriptname GSQThiefScript extends ObjectReference) is boilerplate that the editor made for us when we created the script. A few lines below that is the textual version of the property we made. At the bottom of the text, copy and paste the following snippet of code. Event OnDeath(Actor killer) TutorialQuest.SetStage(20) EndEvent Ok so i do that then when i try to save the script i get these errors Starting 1 compile threads for 1 files... Compiling "KCQTHELIARSCRIPT"... C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\Scripts\Source\temp\KCQTHELIARSCRIPT.psc(4,15): SetStage is not a function or does not exist C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\Scripts\Source\temp\KCQTHELIARSCRIPT.psc(4,15): cannot call the member function SetStage alone or on a type, must call it on a variable No output generated for KCQTHELIARSCRIPT, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on KCQTHELIARSCRIPT Btw i renamed the quest if your wondering why the name is different . I made some things my own but nothing that should effect this . Please respond as soon as possible thanks :)
  7. I not to long ago started looking into the creation kit as i have tons of ideas for mods to make . Most pretty large making a lot of changes but atm there are a lot of things im still learning when it comes to the ck . Right now the dialogue screens , the scripting , and many other things like that are still pretty confusing to me even though i have learned some . But what would be the best way to get to full understanding all these so i can start on some of my ideas . Thanks :)
  8. Just thought i would bump this to see if i can get a few more comments possibly or to find a few people to work on a few of these with:P
  9. Hmmm interesting i have played oblivion , morrowind , fallout 3 , and fallout nv and it had never done this that i can recall . In game i know how the texure loading works but in the ck i thought i should just load from the official skyrim bsa's since i only have the skyrim esm check . Am i wrong on this ?
  10. bump ..... i really would like to get this sorted out and know if anyone else has this problem .
  11. I have no idea why this is happening . Instead of loading the vanilla skyrim texures since all i have checked is the skyrim esm and the update esm (i have tried using it unchecked as well) its just loading the textures from my data folder . This included faces , bodies ,landscapes pretty much everything . This is causing a lot of errors due to the size of the downloaded textures . I have also had a few crashes due to it not being able to load texures . Im really wanting to start on some major mods but i keep running into errors . Anyone know how to fix this ? I checked my creation kit ini and the archives loaded where all the vanilla skyrim textures nothing else so i have to idea why this is happening
  12. haha what can i say i have Waaay to many ideas
  13. Just off the top of my head (keep in mind im still new to modding) this should be pretty simple through script or im not sure i have not test if you can do this but you may be able to assign a hotkey to two different things . For exaple say r is the button you use to draw your weapon you may beable to assign in through a script so when r is pressed it also changes to first person . Hope i helped i would make it for you but i just started not to long ago on the ck ;)
  14. dang nice idea . I forget where it is but somewhere in skyrim when you are taken to jail you end up in this mine as a worker i loved that . But what i would personally like to see with this idea possibly make to versions one like you said which you would not be there very long and would just involve sneaking out and killing bandits but then another version for those who want it to be realistic where you could spend up to even 5 to six hours real time in a encampment or prison with jobs you are required to do where you could build relation ships with other npcs who have their own stories of their own crimes and even plan a break out with multiple followers . And once your on the outside depending on who you were captured by they would hunt you down all across skyrim till its either just you alive or them . I would like to work on something like this actually haha i just have so many ideas atm :O
  15. I just recently started getting into modding and game design . I dont exactly have tons of time a lot of design but it has kindof became a hobby of mine even though im not the type of guy you would think would be into that stuff haha . But anyways i just though i would share some ideas for mods i have that im interested in making at some point , who knows maybe i can even get some of you guys interested and we can make something big . Alright well time to start this is all just brainstorming things i would like to see and like to see created . You dont have to read them all as my ideas are pretty much endless i just what to see your opinions . Pretty much my main reason for posting this is so you can know what ideas i have and possibly give you some ideas . Or as i said maybe a few of use can work together and make these things happen :) 1.A huge complete vampire and werewolf overhaul pretty much 100% changed and changing both creatures into something much more rare and running into one pretty much means your screwed unless you know how to kill them . 2.Making dragons much larger and deadly 3.I personally would love to make a complete skyrim overhaul making the game something 100% new not even skyrim anymore just using the skyrim engine and creating all new quests npc and world but that would be a far off future project 4. How about a mod where you are say a killer within skyrim being feared by all and hunted by the guards complete with many changes to the way things in skyrim work including guards and crime and stealth . 5.A mod given all the default races their own unique start rather then just the opening wagon ride to helgan . 6.A mod adding thousands of new npcs and npc interactions complete with many many quests to make the game feel realistic in the sense you can really ask anyone for help but sometimes you can get involved with the wrong people 7.Make the combat mechanics of the game way more realistic and make magic a lot more powerful and have a lot more options and spells then we have at the moment 8.Make skyrim as close to real life as possible by adding the NEED to sleep , eat ,rest and other basic needs . Allow weather to affect when you travel , change combat to be pretty much as close to real life as is possible . 9.I already made a mod like this but in my next update which i have not started i hope to add many new features , but make all the creature as close to real life as you can get and make some creatures much stronger but make the overpowered creatures which should not be overpowered weaker . 10.A mod where you start out as really a nobody and to learn the art of combat or magic takes along time as it would for reals possible adding an aging effect starting from a child all the way to your death as you get older . Unless of course you are bit by say a vampire or descover another way to become immortal . 11.Adding a huge job system to skyrim with new jobs generated all the time randomly so you are not limitied in what you can do . There could be anything from a simple farmer to a guard. 12. Add on to skyrims land expanding possibly twice the size of skyrim , another mod that would take quite awhile but be worth it :) 13.Add many new creatures to skyrim each with some unique game changers . 14. Expand what a dragonborn can do with many new shouts and beyond 15.A complete change to the way marrige in skyrim works , the ability to have a child and raise them and as they become older they can follow you on your travels . 16. Make the dark brotherhood a job that never ends . With a much larger questline and alone make it so you can become rich by just taking randomly generated hits . The money you are given depends on your target . If its someone high and powerfull we could be talking tens of thousands where as a simple street merchant who made someone mad might only give you around a few hundred . 17.Make an overhaul where you play as a god worshiped by those of skyrim . And you can change the overall look and prosperity of skyrim by your actions . 18. Here are just some small little things i would like to add . Mounted combat , Shape shifting into pretty much every creature within skyrim, many more random encounters . I will stop there . Like i said i dont think i would ever run out of ideas haha so if you would like to work with me on something let me know even though im still new im learning . And hopefully i maybe gave some of you guys who dont know what you want to make some ideas . I would be happy to help out on some projects as well or give some ideas i have a pretty good imagination so just send me a message if you need anything thanks !
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