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About bagelfromhell
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In FNV whenever shooting at something your character would have a facial expression. I want this to be implemented into skyrim because my character looks so dumb having just a straight face during killcams
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How do i run slower?
bagelfromhell replied to bagelfromhell's topic in Fallout New Vegas's Mod Troubleshooting
thanks ill try it -
I dont like how fast you run in this game. how can i make the run just a tad slower?
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I have a mod idea but its pretty much going to be all scripting which the most scripting i've done is a simple quest (the script for that quest doesn't even work.) I've done the tutorial on creationkit.com, and im still confused.
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i've set the dialogue priority to max, only 1 condition witch is to set the dialogue to the npc i want, but in game i cannot enter the dialogue. wtf is wrong ive made and tried with 2 separate npcs with no luck
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How to increase the render distance in a worldspace
bagelfromhell replied to bagelfromhell's topic in Skyrim's Skyrim LE
Haha. Thank you for leading down a path of headaches. =) -
I want to make a new worldspace, but i want it to just be water as far as the eye can see. How can i do this?
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*Sorry about typo in the title If you cant tell from the pictures or the title basically i made a cave entrance in the CK but whenever i go to the entreance in-game a rock spawns in front of the cave entrance. I can NoClip through the rock and the door is there but how do i get rid of the massive boulder blocking it
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I need a copy of the defaultsetstageTRIG script
bagelfromhell replied to bagelfromhell's topic in Skyrim's Skyrim LE
aha! thank you -
I need a copy of the defaultsetstageTRIG script
bagelfromhell replied to bagelfromhell's topic in Skyrim's Skyrim LE
I deleted the entire scripts folder and steam doesn't find it. -
No quest work now because i accidently changed the script on the base trigger box. i need a copy of the normal one.
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Why will this scrip do nothing?
bagelfromhell replied to bagelfromhell's topic in Skyrim's Skyrim LE
It'd be less confusing to the player if we had the trigger start the quest even if they did not have it active before + if it was not active the player would be stuck unless they used a coc command. So yes even if the quest is not started i would like it to start it