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cormell

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About cormell

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    FO 4, FO New Vegas, Red Dead Redemption
  • Favourite Game
    Fallout Series

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  1. OK. With some advice from a friend, I went to my Steam library and ran the verification routine. It found corrupted files. Fixed them and now everything seems to be OK.
  2. Actually you have to have the .ini files in place to launch the game. The game launcher says I need to download the game from Steam -- start again -- since there are no ini files. Not surprising. But what is surprising is that when I launch Vortex, I get the exact same error as before. Occurring at the same line number and column number despite the fact that there is no .ini file present. Apparently the error is not in the .ini file. Do you know what the \xHH form is? "unknown character in \xHH form"
  3. I appreciate you help. I installed an old copy of Fallout.ini from August. I still get the same error at the same line number (21) and column number (27) even though the two files are different. I'm not very good at debugging these things. But I don't understand how the error could be at the identical location since the first 21 lines of the two ini files are different. Do you know what the \xHH form is?
  4. I've been getting this error message for a couple of weeks. I am currently using Vortex to mod Fallout 4. I don't know what version of Vortex I have, but every time I get a message that a new version is available, I update. Could you tell me how I can initialize LOOT. This is the error message: Error: libloadorder failed to create a game handle. Details: Failed to parse ini file, error at line 21, column 27: unknown character in \xHH form: Libloadorder error at l.handleResponse (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:619583) at C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:618056 at Array.forEach (<anonymous>) at Socket.<anonymous> (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:2:618039) at Socket.emit (node:events:513:28) at addChunk (node:internal/streams/readable:324:12) at readableAddChunk (node:internal/streams/readable:297:9) at Readable.push (node:internal/streams/readable:234:10) at Pipe.onStreamRead (node:internal/stream_base_commons:190:23)
  5. This the error I get since the latest update -- https://imgur.com/MFtk0x2 Vortex.exe is still in the same location it's been, and it looks like all the fles in the Vortex folder were modified on 6-Feb-23.
  6. UPDATE: I downloaded a fresh copy of Vortex. Everything seems to be fine now. So, I'm guessing the update that I received was corrupted somehow. ================================================================================================= Since the Vortex update yesterday, I'm getting this error. Foreign software/anti virus is blocking it. I use Windows Defender. Vortex is no longer listed in the apps allowed through the firewall. And I can't figure out how to add Vortex to the allowed list since Windows doesn't even recognize that it exists in its apps list. https://imgur.com/MFtk0x2 I have been using Vortex for years, and it is routinely updated w/o problems. I checked and Vortex and what appears to be all of it folders and files are in the same directory they have always been. All of the files say they were modified on 6-Feb. This may be a fluke and I will download a fresh copy of Vortex in case I just got a corrupted update. I thought I would post this in case other users have experienced the same problem.
  7. Duh and double duh. Problem solved. As everyone has been telling me is to add this line to CreationKit.ini (or CreationKitCustom.ini or both) bAllowMutlipleMasterLoads=1 I cut and pasted that line from one of the forum suggested solutions. But it didn't work. Ten minutes ago the dyslexia finally unscrambled. Notice the spelling of Multiple.
  8. Thank you pepperman. Yes, the precombines for the settlement are broken. That is why I am trying to load the esp into the CK. The esp is one I made for a settlement in Far Harbor (a Transfer Settlements Blueprint). I am hoping to do some re-combines in the CK and improve the rendering / frame rate. And yes that is a good reference article for FO4 Optimization -- I refer to it often.
  9. Thanks. I added the extra line bAllowMultipleMasterFiles=1 to the Custom.ini, but no luck. (I already had the line for MUltipleMasterLoads.) The esp file is called PentWater it's a Transfer Settlements Blue Print converted to an esp. As you can see in this CK window, it has several masters. https://puu.sh/IjcNu/38f829f9ff.png Too many, I suppose. I've tried a lot of things. I'm trying to find a way to improve the fps hit for the Settlement since nothing has been combined. I was hoping to do that in the CK.
  10. Yes -- The mod to convert BPs to esp's works. I have some terrible fps losses in the settlement I'm working on. I'm hoping that fixing re-combines in the CK would help. The problem I've had is that when I try to open the esp in the CK, I run into the multiple masters problem. Not a new issue, but I haven't been able to fix it in FO4, There was no problem in FNV or Skyrim, you just had to modify the CK.ini to tell it allow multiple masters. I haven't been able to get that to work. (under General -- bAllowMutlipleMasterLoads=1 ) I've seen a couple of videos from a few years ago where that change worked. I wonder if something has changed since then or whether I'm missing something.
  11. Thanks, but... I've been trying to debug this for several hours. (Several different and incorrect solutions have been posted unfortunately.) I dunno I was able to do this for GECK and CK in Skyrim. I don't know why it's not working here. Possibly, the CK has been changed since 2018? Although I did see this vid for 2020 -- I have also added the extra ba2 files to SResourceArchiveList2 in Fallout4.ini This was suggested by several people, but that didn't help. The esp that I'm trying to load into CK is a converted Transfer Settlements BP so it also has masters like Homemaker and SOE. I remember having problems with Lings.esm for other games. I wonder if that is the problem here.
  12. HadToRegister: "Actually cormell's comment was completely related. Thanks to your and my conversation he figured out how to set up profiles and thanked me for it." Thanks again.
  13. Thanks, HadToRegister. With your comments and the "Knowledge Base" article in Vortex titled "Setting Up Profiles." I figured out how to set up separate profiles. -- I'm going to play around with the mod Dust in FO4 for awhile. It makes a dust bowl of everything. So by bye-bye to environment mods I have plaugged in. Using a separate profile, I won't have to disable those mods for my main playthrough character.
  14. Yes. The game, mod, and staging directories haven't changed. I do use a different disk for staging and mod folders. My C: drive is too full. But yes, that's the way i installed it months ago intentionally and just verified that it's still the same. See my response to "HadToRegister" above. I had a conflict from a mod that was changed externally (by me). Once I resolved that conflict everything seems to be good.
  15. That seems to be turned on. Didn't know there was a control for that. Thanks for pointing it out. I think I may have found the problem. (still checking) I did some mashups in Outfit Studio and substituted the result for an existing mod mesh. Somehow Vortex saw it as an update to the original mod saying the mod had been changed externally. Vortex wanted to me to resolve the problem -- I was ignoring it for the last couple of days. I resolved that issue and now it appears that everything is back to normal. I'll do a couple more checks, but looking good so far.
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