You want to word it like this: Game.Getplayer() can't come from nowhere. The workaround is pointing at the activator and identifying the actor as the player.
Event OnActivate(ObjectReference akActionRef)
If akActionRef == Game.GetPlayer()
If (Button == 1) ; button 2 pressed
akActionRef.MoveTo (IHBreezehomeREF)*
ElseIf
; End the interraction
EndIf
EndIf
EndEvent
Hope this helps :)