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AlturDrake

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  1. huh weird! looking right at all the sounds that can be extracted from 'Skyrim - Sounds' but there's been a few things I just can't find, it's possible there's a whole other sound effects cache in Bethesda's files... Let me know if you ever get anyone who can find them! take it easy
  2. I actually LOVE this concept, I don't think it should work on everyone without fail though, maybe a 50% chance of fear on every nearby NPC every 15-20 seconds or so, MUCH more doable and I can see getting creeped out and running halfway through :P
  3. True enough xD As a final note, I'd say an ideal substitute for this idea would be to make the crosshairs appear only when a crossbow is equipped and unsheated... it would leave the immersive HUD the rest of the time ;)
  4. LOL quoting without the actual text is simpler than you think, you just remove the text and /quote tags, basically all the crap that's there when you first write the message ;) You can also always just "Add Reply" at the bottom of the page instead, but I don't think the other person will get the notification. (Personally I can't get them to work quite right so I turned all notifications off and just check the boards where I talk xD) It's actually a misgiving that the New Vegas system is like RH Ironsights, the ridiculous 'spread' idea from the fallout games is completely removed with RH. Where your gun is pointing is where it shoots, hence the 'bobbing' difficulty modes. If you can line up the shot visually, it goes dead-on-target though :3 The default spread-shot system involves 'luck' (something I always hate in a game of any real skill) as well as weapon condition and weapon skill to determine how accurate your shot is. I'm sure I don't need to explain that I NEVER use VATS anymore, haven't in many playthroughs, even though when I originally played fallout years ago I was addicted to it like everyone (and thus couldn't actually line up a shot and died when VATS ran out... lol) If ever there was something immersion-breaking, VATS takes the cookie. I like the cutscenes but it's so CHEATY xD As far as bullet velocity etc, there were actually mods made for that too and they feel FANTASTIC ^.^ I'm sure you've instinctively noticed that in Fallout games, bullets are just fast arrows. They do NOT travel as fast as a bullet would, but one simple mod changed that, all it took was math :P BUT! We were talking about Skyrim lol... I let my FO3 love get the better of me :P (by the way collapsed attempt mighta been the wrong link, lol... just goes to a random mod for Skyrim? xD)
  5. 0 precision? You're crazy! LOL to be truthful I had that same reaction originally, but just for the first few moments. You should have given the mod longer than a minute, trust me, it has settings on how much you want the gun to bob around, you can even set it to completely still and perfectly nail every shot just like crosshairs ;) (given time, I played games on full movement-difficulty and nailed most shots... 'hard' isn't impossible, it always just seems so at first ^.^) Also, if you reach (for instance in Small Weapons) 100 in the weapon skill, no matter what bobbing-difficulty you set it to, you'll reach a point where the gun will be perfectly still as long as you're not walking around. Like I said, a REALLY impressive feel :P
  6. Oh, I wouldn't think it's worth it for improving accuracy, actually quite the opposite. My aim was definitely pretty bad when I started shooting a bow without the crosshairs, but the difficulty bump makes a well-placed shot delicious :D If you ever saw what the did for Fallout III, you'll know what I'm talking about, it's quite feasible, all (unscoped) guns were originally hip-shot just like the crossbow and what a result! I just don't know if anyone skilled is actually interested enough to make it :3 That mod was actually WAY more complex than this idea would ever require, too, it incorporated body movement and weapon skill into how steady your aim was (REALLY impressive feel). I think a large amount of people would be immensely pleased if the player could just aim visually, though... no need to get fancy xD You can aim more easily with a crosshair, of course. But ease of use is rarely the objective in realism mods :P
  7. If the concept works, I don't think it should be limited to just one type, it'd be the same animation for any other crossbow... I don't think making the actual sights (which would be the labor-intensive part) should actually be required. Even if we just change it so that the crossbow takes up a center position when aimed, you could aim MUCH, much better. "We should be lucky that we can even use the crosshair", lol, but a real-life perspective doesn't give you any such tool xD You can actually aim remarkably well just using the 'T' shape of a crossbow. While people didn't really 'rely on instinct' to get the shot and definitely did NOT shoot their crossbows from the hip (can you imagine? xD), the ones without any iron sights or such additions should still have been pretty accurate at short and medium range, granted that the user aimed by looking down its length ;) The biggest point is, you can aim visually with a bow, I really think it would fit Skyrim not to have to rely on a magic crosshair to aim with a crossbow xD
  8. How was this never made? D: For all the gorgeous realism mods out there (and after I saw how well it was done as a mod for FO3) I'm really shocked no one has made anything like this, as far as I could see from a good 15 minutes googling... Damn shame! This could make crossbows a proper immersive weapon to aim by sight, I NAIL almost all of my shots from a bow without ever using a crosshair, you just get to feel the trajectory after long enough shooting, and you REALLY feel like you earned that shot too, a pretty cool feeling :P
  9. As much as I followed everything to the letter, i got the IDENTICAL issue as 7thsealord, 14 placed npcs etc, no fifth object to change. After about an hour of fiddling, (thank GOD it was an exact location that was crashing, very easy to test) I just disabled the Unofficial patch for Broken Steel and kept the rest of the UP, seems to work fine :D I'm satisfied. Thank you for the in-depth tutorial, BlackRampage. Even if it didn't fix the issue, you helped me pin down the EXACT mod causing crashes near Riften, I had no idea that was as unrelated a mod as the unofficial patch. Cheers!
  10. No that's what I mean, no equipment at all is included in Frostfall, Chesko was quite clever about this: you get a power, which lets you decide how effective the next piece of equipment worn is. That way, literally any mod's armor is compatible. ^.-
  11. Do you mean FrostFall? That's the best hypothermia mod I know of, and it lets you decide how effective each individual piece of gear is at keeping in heat, whether it's DLC gear or vanilla :P
  12. with you on that one, I recommend this excellent mod to hide all vanilla helmets, you get to see so MANY NPC faces that you'd never seen it's crazy! Some people also surprise you, I wouldn't have known certain ones were elves unless I'd seen their ears :D
  13. WOW someone actually has made what you originally requested! Don't know if you knew about this :D Improved Close Faced Helmets
  14. Since that would obviously be way too much work, a mod that simply stops the beast races from wearing any full-faced human-head shaped helm, would be pretty realistic... Some like the daedric helm would still fit since they're the perfect size, but that's how morrowind worked... and it'd be worth not being able to wear boots to have trippy animal legs again (IMHO) :P
  15. But I'm sure that variable can be found, it's there to calculate whether you can walk up or when a horse can, which are whole different ranges of inclination.
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