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jacody

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  1. So basically, I was able to set up the collision for a mesh I'm making decently, but the model isn't showing up either in the game or even in the CK. I've loaded the model up in a testing cell, and the game didn't crash; in fact, the model had an effect on everything around it and could even be picked up, so I'm pretty sure the problem doesn't involve the collision. I've updated tangent spaces, face'd normals, and messed around with vertex colors, but nothing seems to work. The whole thing just has me stumped :/ Anyway, I'm sure any of you guys with more experience in Nifskope can figure out what I'm screwing up. The mesh can be found right here. Any suggestions?
  2. Weird indeed. Tell you what, there may be something else you can try. Convert the ESP associated with your mod to an ESM, use the CTRL+F4 fix, and then convert it back into an ESP; You'll need Wrye Bash (http://skyrim.nexusmods.com/mods/1840/?) to do it. The basic steps are: 1. Open Wyre Bash and make sure your esp is in data folder. 2. Right click on your esp and select ''copy to esm' 3. Go into the CK, activating only the ESM Wrye Bash generated (and Skyrim.esm, of course). 4. Go to one of the bugged actors, CTRL+F4 her. 5. Load up Wrye Bash again, choose the ESM again, but this time hit "Copy to ESP" 6. Make sure the file is in your data folder, checked in your mod list, and test it out!<br /> And good luck!
  3. Hmm. Try using the removeallitems console command and see if the naked body looks the way it should. Different armors/clothes apply a slightly different body type than the base naked body; they aren't just thrown over the character. Different armor and clothes types might lead to errors where others may not. If that ends up "fixing" your problem, then you'll have to go through each and every actor that's experiencing that problem and change their default clothes type. Considering that the face is colored in correctly, you may need something that does the equivalent of exporting facegendata, but for your body instead. Whether that's even possible, though, I'm not sure.
  4. So basically, I' m making a mod that is based on animating a new body part. I have the new bones added in perfectly from nifskope, but whenever I go to move them around, the bones moves independently of it, flying around in free space. How can connect new bones to newly made objects? I know you can animate hair, so this shouldn't be a problem. Edit: Realized what I was doing wrong through another Nexus User, got it fixed up easily.
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