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Does anyone know where is the activated mod list stored?
Shadder replied to Shadder's topic in Oblivion's Discussion
finally found it at C:\Users\YOURNAME\AppData\Local\Oblivion :) -
Hi, I have multiple copies of Oblivion game folders, it turns out the activated mod list in OBMM is independent with the game folder, i.e. while I ticked some mods in a list, other lists in different folders got changed as well, also this just applies to activation but order in list. I've been trying to find out such file from yesterday. P.S. should not be in My Games\Oblivion (the save folder) Shadder
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the problem's been solved by re-weighting points around that area..
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i agree, for the skin thing, yeah, practice is the key to success.. a conclusion from searching through the whole internet. just done one, will try more :) thanks.
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Anyone could recommend some good 3ds max tutorial?
Shadder replied to Shadder's topic in Oblivion's Discussion
thanks for pointing out, did notice that -
I would especially prefer some around immediate level, and about skin. Thanks in advance! Regards Shadder
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I'm guessing this problem is caused by the incorrect setting of using *skin wrap* in 3ds max. well, I just simply add a feet model to parameter, and then *convert all to skin*. I've tried to manually fix those bended points (set same value as other points) at the heel part, but the problem changes to have a small displacement, the heel is no longer bended though. I think this is because of points don't have gradual weights after changing. Any idea how to manually adjust *weight properties* properly? or is there a simpler way to fix this problem? Regards Shadder
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I would especially prefer some around immediate level, and about skin. Thanks in advance! Regards Shadder
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I'm guessing this problem is caused by the incorrect setting of using *skin wrap* in 3ds max. well, I just simply add a feet model to parameter, and then *convert all to skin*. I've tried to manually fix those bended points (set same value as other points) at the heel part, but the problem changes to have a small displacement, the heel is no longer bended though. I think this is because of points don't have gradual weights after changing. Any idea how to manually adjust *weight properties* properly? or is there a simpler way to fix this problem? Regards Shadder