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Nexus Mods Profile

  1. That's odd. :-/ My Interpretation of the fuz-file structure is quite simple: -4 Bytes "FUZE" -4 Bytes "01 00 00 00" (maybe fuze-version) -4 Bytes length of the lip-file (measured in bytes) -the content of the lip-file -the content of the xwm-file I used the oblivion-mod-manager to extract a voice mp3 and the lip file, converted the mp3 first to wave (using audacity) and then to xwm. Then I created the fuz-file using my tool. To ensure it worked, I used the created file to replace _all_ existing fuz-files (by storing about 63000 copies of it in the correct structure and filenames) just because I didn't want to search the person whose voice I replaced. (It was funny, as everyone said the same thing over and over again.) Could you email (my address is in the readme.txt) me your self-created fuz-file, the one created using my tool and perhaps the complete path, where you put the files? I could compare the files and test on my own then. I promise to use the files only for investigation and delete them after that. [Edit] *punches his keyboard for producing so much typos*
  2. Yep the format seems to be the same as in oblivion. At least a fuze created from oblivion sound and lip worked :) I'd guess so. (hope the tool works then :-X) Try looking into the Voices.bsa for the file you want to replace (bit of guessing needed). If you place your new file in the data-folder using the same structure as it is in the bsa, it should work. You're welcome :)
  3. My tool (http://skyrimnexus.com/downloads/file.php?id=950) works without python :-P it is capable of creating new fuz-files from .xwm and .lip and of course extract the .lip and .xwm-files.
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