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mcxar

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  1. Well i never paid too much attention to all this, didnt even knew all this info, thanks for bringing this all up so well Moraelin, i just did the RR on my first play but i was bothered on their modus operandi from the get go and just wanted to be done with them as soon as possible, on the second which im currently at to check the Far Harbor and Nuka world dlc (just started nuka, finished FH) i just quickly did the stuff they ask for to advance the main quest and was again done, right now im doing the brotherhood side of things, looking forward to the sure to come "destroy the RR" mission lol
  2. Well you have the very communist and very totalitarian BoS, we know how that works out in the real world, the very Gestapo/WW2 germany (not so nazi but kinda nazi) style Institute, elitist and always going forwards in progress at the cost of life, extremly totalitarian, the revolutionary socialist party on Minuteman, more in tune with the modern world, but alas a faction that can easily be decimated at any minute by the Institute or the BoS (they are already infiltrated by the time you start the game by the Institute), and rly is little in the step on toes you need for the BoS to go on a cleansing frenzy against a faction, probably only reason the minuteman even exit is because BoS didnt give 2 shits about Boston before getting reports of the Institute precense there. I wont bother with the Railroad since they are pro robots and that leaves humanity behind on their ideals, they will eventually just drown on their philosophy having to choose continually person over ai and be completely replaced by the Institute, or be destroyed by the BoS, is just a bunch of people hiding on a big room anyways, weakest of all factions. Now there is a last 100% human faction (which is your enemy), brutal but with order, armed properly and can stand more ground than the minutemen ever will, they have a political structure, ranks for the militia, they even have the supermutants in check, and sure they shoot your face on sight but The Raiders ARE actually what humanity is and are the proper citizens of the world we mindlessly invade, sure some are quite insane but wouldnt you be on their situation? this faction has majority of the world population by far, besides the minutemen is the only not totalitarian faction, and they are probably the closest picture of humanity going into a holocaust of the size FO portrays, the weak die the strong survive which is the way its always been even today. Now the sole survivor is sometimes (FO 3 and 4) someone that has had no contact with the outside world, does not agree to how the worlds runs now and goes on a citizen killing spree to prove his morals and points of view and to help the lesser populations, at least in FO 3 (good guy mode) and FO 4 you are basically the reincarnation of Hitler pushing to make the other factions "happen"
  3. Check this mod http://www.nexusmods.com/fallout4/mods/15429/ install with NMM, enable the far harbor option, should work to make those rounds.
  4. David i would recommend you to go see the Beth Skyrim tutorials in youtube, they make a dungeon as a example but the way they connect the dungeon to the "outside" world is the same for everything, there you will learn how to make an entrance, link the outside door with an interior Cell and the general idea on how to design interior and exterior spaces.
  5. I might be wrong but you could do an OnActivate script to enable or disable the bridge, disabled objects dissapear if im not mistaken.
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