Probably going to regret making this post once the very obvious solution has pointed out to me, but here we go anyways. I've been working on a series of custom perks with the intent of having them passively run in the game (active effects, but without having to add them to a tree). Problem is, I can't even test them out in game as the console command "player.addperk" is not working with the ID of these new perks. The custom perks have no requirements and the problem persists even when the new perk is made from the copy of a pre-existing one. Anyone care to enlighten me?