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Jalex228

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About Jalex228

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    Fallout New Vegas, Fallout 3
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    Fallout New Vegas and Fallout 3. Suprisingly, I don't have requiem for a capital wasteland yet.

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  1. Well, I was going to finish a unique item pack for New Vegas first, but I have decided to release it today. New Vegas is crashing constantly, and I'm unable to do any testing because of it. Afraid you won't find it anywhere fancy though; going to put it in either Wheaton Armory (corpse of a raider), or for sale from that guy that owns the Terrible Shotgun.
  2. Alright people, by combination of my textures, and Flamenx01's mesh, the finished product looks like this: http://fallout3.nexusmods.com/images/2816886-1340688223.jpg
  3. A while back, I created a retexture of Ashur's Power armor for personal use. However, I have recently thought of releasing it, but I need assistance. What I need, basically, is somebody to remove the sleeve (The one taken from the Raider Iconoclast Armor), and replace it with the sleeve from the Merc Troublemaker armor, and replace the Brahmin Skull pauldron with one from the Metal Armor. This is mostly because I want it to be more....Unique, rather than just a copy of Ashur. I want to keep the rest, however. Here is an image of what the armor looks like right now; http://fallout3.nexusmods.com/images/2816886-1340394267.jpg
  4. I've been planning on making a People's Republic of China version of Red Glare (I've called it Red Scare, for obvious reasons) and for some reason I cannot get the textures to apply to the model (I'm using Texture Sets due to the fact that I have absolutely no clue how to get them to apply in NifSkope (No matter what, it ALWAYS applies the Vanilla textures). Please don't copy and paste off of some random website, I've tried about fifty of them and, no matter what, the process they describe never works for me. The texture will apply, but only heavily mismatched to the model. I've tried all I can think of, but I'm having no luck. This is the first full mod I've even tried to create. EDIT: Disregard this post. I just stopped with Red Glare, and decided to work on simpler retextures instead.
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