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bwhitley57

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  1. I need a script so when you click the attack button or a certain key with a certain weapon drawn, a magical effect is cast on the caster, in this case, the Drugged effect from sleeping tree sap. Another script I would really like is one that if you have 2 items and click on 1 of them, they combine to form a third. I already have the models and creation kit data for the items, I just need a script to implement them. And also, is there any way to make a misc. item able to be equipped/have a magical effect on the player/person holding it?
  2. Ok I have a couple questions I would love for some experienced modders to answer or link me to a tutorial/similar forum with a solution/answer. 1. I make a model in Gmax, export as .NIF, then put the .NIF into meshes/mymodname/HERE.nif, then when I try to set an objects model to that in the CK, I get an error_marker? Please help or explain how to do this right! 2. I can't seem to make a new effect like the Sleeping Tree Sap one, does anyone have a tutorial? 3. When I try to do player.additem <FormID from CK> 1 it returns no object defined? 4. How do I make animations in Gmax/Blender? 5. How do I make a sign in-game? 6. How do I script an item so when it is used on another item, it creates and replaces the old item, for example: use red paint on blue sword, deletes red paint and blue sword, but makes red sword? 7. How do I make a script that teleports a player to a specific COC? 8. If I wanted to make an item holdable but not be a weapon and be in the misc. items tab, how would I do so? An example being holding a pipe or flag?
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