Jump to content

BLOODGAZMS

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About BLOODGAZMS

Profile Fields

  • Country
    Japan
  • Currently Playing
    Warframe
  • Favourite Game
    ゆめにっき

BLOODGAZMS's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Didn't one of the patches for Skyrim make it so that dragons couldn't get ash-pile'd, to fix a bug where people with the disintegrate perk sometimes failed to get dragon souls? Anyways, I'll see if I can do anything about it, I really didn't expect that. In the meantime, you could always cast Reanimate Corpse at a dragon's skeletal remains and watch it get propelled half a kilometre across Whiterun :dance:
  2. No problem, just glad that I could help out.
  3. Hmm, that is pretty odd. I was able to get it to work in my testing, although I set up the spell a bit differently. Namely, I used Banish as a base instead of Fireball. I think the important difference might be that, in the upper right of the Magic Effect menu where it says "Delivery", Banish used "Target Actor" instead of "Aimed" like Fireball uses. That might affect how the spell triggers events, though I can't say I know for sure since I only tested with Target Actor. Or perhaps it's possible that the "No Death Dispel" and "FX Persist" tickboxes are interfering in some way? Because I noticed I had them turned off, yet it worked for me ingame. I don't really get why it would make a difference, but you just never know with CK... Anyways, here's the exact setup I used which worked when I tested it on the first living thing I saw in Riverwood. However, it's quite bare-bones with very little eye candy and does nothing besides dissolve the corpse because I cobbled it together in like 5 minutes. All Condition boxes are empty. http://i.imgur.com/SXzUzY0.png I hope this helps you out. Creation Kit can be such a headache sometimes...
  4. You need to remove everything in the "Target Conditions" box for the Magic Effect, I made the script handle that stuff by itself. The Effect Item in the spell doesn't need any conditions either, in fact having that may interfere with it (probably not, but it's still redundant). I can see in the Magic Effect screenshot that it still has the condition preventing it from working if the player doesn't have the Disintegrate perk for Destruction, so that's likely the main culprit here. Remove them all though just to be sure, one of them checks the targets health and I'm not sure if corpses work properly with that. I'm glad to help out, because I like this mod a lot. I hope you're able to get everything in working order.
  5. I changed my post to include code that forms an ash pile and puts disintegrate effects. Thank you cscottydont for giving me the idea to actually check the built-in Disintegrate script. Also, in your magic effect you might wish to untick "Hostile" so that accidentally casting it at a living actor won't make them angry and get the guards to come after you.
  6. Here's a brief little script I cooked up that can be attached to a Magic Effect. I only tested it a little bit, but it seems to work fine. It removes corpses and doesn't remove living actors. EffectShader Property pShader Auto Event OnEffectStart(Actor akTarget, Actor akCaster) Bool aretheydead = akTarget.IsDead() If aretheydead == 1 pShader.play(akTarget) akTarget.SetAlpha (0.0,True) akTarget.AttachAshPile() Else ;don't do anything EndIf EndEvent To use this, go to Magic -> Magic Effect, duplicate one that you want (I copied BanishFFActor50 and removed everything it already had under Target Conditions and Papyrus Scripts), then next to Papyrus Scripts click "Add", click [New Script], name it whatever you want and click Ok. Then it will show up in the list of Papyrus Scripts on your Magic Effect, right-click it and go to Edit Source and paste the code in and save it. After that, highlight the script and click Properties, and for pShader pick "ShockDisintegrate01FXS" You'll also need to make a new Spell and add the Magic Effect to it
×
×
  • Create New...