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allzero

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About allzero

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    Brazil
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    Skyrim, dragon age: origins, Dragon age 2, fallout new vegas.

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  1. Hello Nexus, while making my mods sometimes i face myself in an bad situation, where i don't know what to do, normally, i try to find by my self and if i cant, i ask someone experienced in modding, but i did not find an answer yet, so here is my problem: i want to make an script that pushes the target away, like the fus ro dah, but i noticed the fus ro dah script always push the target away from the caster, so if i make an hazard with an push spell, the actor will be pushed away from me, instead from the hazard, and then i looked at the script and find that: Scriptname VoicePushEffectScript extends ActiveMagicEffect Event OnEffectStart(actor Target, actor Caster) Caster.PushActorAway(Target, PushForce) EndEvent int Property PushForce Auto So, what i want, is to change the caster to the hazard, i tried Self instead of caster, but does not work, i also tried to make it objectreference instead of activemagiceffect, but didn't worked, if some one knows how to make it use the hazard as reference, please tell me, it would be of great help.
  2. The truth is: Blood Magic is the true Magic.
  3. But only when nobody's watching :thumbsup: Exactly
  4. hello, the mod is not finished yet but there are many Biotic Powers allready, and i am constantly uploading, if any one want to take a look, the mod can be finded Here: Mass effect Biotic Spells in Skyrim by allzero Also i want you guys opinion regarding the spells, please say what you think at the mod page.
  5. I am making an Mod called Mass effect Biotic Spells in Skyrim, there you can find biotic charge, as well others biotic spells if you are interested. here is the link: http://skyrim.nexusmods.com/mods/20740
  6. you can do this with a black soul gem.
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