Jump to content

RuinsFate

Supporter
  • Posts

    110
  • Joined

  • Last visited

Nexus Mods Profile

About RuinsFate

RuinsFate's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. These always suck. You're almost never in a weaponised vehicle, and actually trying to use a gun from a car just never seems to be very effective or fun. Always end up having to get out and kill on foot, or just ignore it and outrun, neither of which feel satisfting and the latter is awful given half the vehicles you steal are slow and the AI has magic scaletrix-track car handling. Can these just be turned off? I know someone managed to adjust the delivery timers.
  2. This is the mod I mean: https://www.nexusmods.com/cyberpunk2077/mods/2292 It still works fine, but is incompatible with the PL radio stations due to lacking the relevant data for them in its .lua files. Is there someone more familiar with the relevant data formats that could make a version that does work with the PL stations?
  3. If someone could do this for the Kolac/Hypercritical and the Achilles/Widowmaker as well, that'd be awesome. I feel like CDPR missed the point of a 'Precision Rifle' if it can't take optics.
  4. I stand corrected. Must not've used the right search terms (And checking by author should really have occurred to me). Thank you both of you. :smile:
  5. There's quite a few mods out there that improve on female NPCs in FO4 (eg: Wasteland Heroines, any of the umpteen thousand companion mods), but none of them apply to Myrna in Diamond City. I actually like her as a character for some reason, not really sure why. Maybe it's the bluntness. So I'd like to request that someone who's good at such things make such an improvement. Bonus points if it uses the Nanako anime race mod, but honestly, I'm game for anyone willing to give it a go and see what results. :)
  6. I gave Vortex a try, but the constant pop ups and notifications, along with the oversized, over-menued UI turned me off. Is it still 3 or 4 clicks deep in different places to get to xEdit or Open Game Folder?
  7. I would like to win a thing! Things!
  8. So I've got a mod where the male and female armours have different models for the helmets, and I like the male ones significantly better. I want to swap them so a female character uses the male helmet model. Is this something FO4Edit can do (and if so, how, cause it's not making itself obvious to me), or will I need to actually download the CK and use that?
  9. Okay, think I get it now. I'll give it a try when I get back from work tonight and report back. :)
  10. So something like this? (Sorry, I am very much a novice at this stuff)
  11. Geez. that was a fast reply! Thanks! So I just repeat the lines under const, adding the numbers of the slots I want to remove?
  12. So I'm looking for help with a project - I'd like to build my own version of a 'more armour slots' mod. I can see how to do it manually easily enough, it'll just be really really tedious. So I'm wondering about writing a script for FO4Edit that would find the relevant armour slots (BOD2 records) and delete them if present? Is this possible? Has it been done? How hard is it?
  13. There's quite a range of mods adding to the workshop and settlements, but I'm unsure about this little query, since they usually don't list their full contents, just a summary (or I'm blind and have missed it), which is fair given how much they tend to add. I'm wondering if any of them include the various shipping container models - I have a vague idea for a settlement build that uses them, and it kinda makes sense to have them given how many are just lying around the Commonwealth.
×
×
  • Create New...