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FiddlerOnTheRoof

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  1. As neat as messing with Skyrim's fight control system would be for this, I'm only really looking to put all sixteen colossi in the game. I had this whole scheme worked out in my head where the player would be able to find a frightened NPC in-game that spoke your average too-scared-to-speak-coherently nonsense which would start a chain of events. It would go from there to picking up a map lying next to him with markings from one through sixteen, and it would allow the player to fast travel (or go there by foot/horse if wanted) to the first marker. This is where the player defeats the first colossus, Valus. The players wouldn't be able to go to every colossus and just start the fight though, as stone keys dropped in order would be the only way to fight anything past the first. They're each placed in an environment that was left to be wide enough for colossi, the favorite being Hydrus since there's quite a bit of open water for it to roam, so picking a spot would all be a matter of where the person placing it prefers. Then there are obvious places that some of them should be, like at one or two of the abandoned Stonehenge-esque ruins. So, after placing them in the correct spots, we now get to difficulty. Honestly, whoever made this mod would have ultimate say in how difficult they should be, but I believe since there are only sixteen, they should scale in difficulty from "like a Giant and a Dragon combined" to "did they just smack thirty Dragon Preists together?" I don't know of any really special moves that would fit for all of them, but I have Malus' basic concept worked out (number 16). It would start with Malus waiting, already awoken for the player, and it releases the Inferno Storm Alduin conjures, then shoots a beam at the player until the player rushes into its body. Since Malus is so large, its body could make for a great dungeon rush to the top. After going through its dungeon body (which could be just like any other dungeon in the game for simplicity's sake, only with stairs going up every now and then), the player would then be at its torso. A glowing mark under the player could indicate when it was going to beam, and the player would have to run from said beam. Same concept with its fist smashing, only it would be a dark shadow instead of a glow. To make this even harder, Malus' only weak spot would be at the torso, so the beam would always lead the player to Malus' back in order to create a damage window. There's a lot more that I want for this, like weapons and armor that are made of stone and fur as if parts of the colossi themselves, but I'm going to end this entry post here so I don't create a wall. I will say, though, that I'm pretty sure there are models already usable for all of the colossi that people have uploaded, so even just adding them and having them replace a creature (like Gaius taking the Giant's place) wouldn't be nearly as time-consuming as this project. I just really want this, 'cause the colossi would not only fit well in this game, but make it way more awesome in the long run. tl;dr Topic Description
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