-
Posts
193 -
Joined
-
Last visited
Nexus Mods Profile
About OakRain
Profile Fields
-
Country
United Kingdom
-
Currently Playing
Skyrim
-
Favourite Game
Fable TLC
OakRain's Achievements
-
Do you have v-sync disabled to allow frame rates of above 60 fps? If so that is known to cause havok enabled objects to go nuts when you get close to them. The solution in that case would be to re-enable v-sync.
- 4 replies
-
- glitch objects
- doors
-
(and 3 more)
Tagged with:
-
@ daventry - use the Tracking centre if you want to remove mods from your tracking list.To get there from the Nexus main page hover your mouse over the files tab and you will see a link to the Tracking centre. @ valc - Use the back button to get back to the notification list or open each notification link in a new tab.
-
@ daventry - to track a file go to a mod page you want to track and click on the binocular icon (below the latest version box).Once you have done that you will see a new tab on the front page entitled Tracked Files.
-
Don't worry even after completing all main quests and faction quests the game does not reach an ending cinematic (ever) - you can play for as long as you want.
-
Rules on uncontactable mod authors/permissions etc.. ?
OakRain replied to thefinn's topic in Skyrim's Skyrim LE
This should be what you are looking for;Copyright and You. -
Which of the dragon shouts you like and use more ?
OakRain replied to Misakichun's topic in Skyrim's Skyrim LE
Back on topic - I tend to use Aura Whisper the most,it's so much better than the other detect spells and detects anything that moves including Dwemer Automata. -
Since it overwrites (Something i didn't think about when I was installing it) wouldn't deleting it lead to the heads not existing? All vanilla textures are safely locked away in Textures.bsa,so you won't loose any thing by deleting textures added by a mod (so long as you also remove any .esp files that use that texture).
-
I think the first two digits in your codes for Dawnguard items should be "02" - unless you have another .esm loading before Dawnguard - which shouldn't be happening. What results do you get if you type [help "Elder Scroll (Sun)"] into the console?
-
Llaunch Skyrim,load a save and when loaded hit esc key - Skyrim version (and SKSE version if you have it) will be displayed in the bottom left portion of the menu display.
-
Apparently Steam has recently been updated to allow users to start in offline mode without having to go online first to set it to offline. Edit - Just tested this a few minutes ago. With an internet connection I logged into Steam (online mode) then exited Steam and pulled my network cable (no wireless network here).I did not select "go offline" before exiting Steam which would previously have been normal practice. Without an internet connection I selected Steam desktop icon to launch Steam,message pops up complaining of no internet connection but with an option to start in offline mode - selected offline mode and Steam launched in offline mode just fine. When replacing network cable and launching Steam again it reverted to online mode.
-
Dawnguard made use of a lava effect in the Aetherium Forge. Even if you don't want your work dependent on Dawnguard.esm it would still be worth looking at how it was implemented.
-
[LE] [Workaround] Skyrim Dialogue Bug Fix
OakRain replied to Arthmoor's topic in Skyrim's Creation Kit and Modders
@PROMETHEUS_ts - Tes5Edit (v. 3.0.24) now has the ability to create SEQ files.It's much faster than using the CK and places the created files in Skyrim/Data/SEQ. -
Azura's blessing is from the Temple in the Leveler's Tower - it has a long duration. I think all the blessings in the Leveler's Temple have visual effects to go with them. If you want rid of it fast then use "player.dispellallspells" console command.
-
Problem with editing values on the Creation kit
OakRain replied to legir's topic in Skyrim's Skyrim LE
@steve40 - I was thinking more in terms of trying to edit persistent references and various other things that get baked into a save game. -
Problem with editing values on the Creation kit
OakRain replied to legir's topic in Skyrim's Skyrim LE
It is a general rule that you cannot use the Creation Kit to modify games in progress. The only sure way to see your changes take effect is to start a new game with the new mod enabled.Or a save that has not met the NPC in question. For broken kill moves and other animation troubles try FNIS.Install using the instructions provided and then run FNISForUsers.exe.Should make everything work properly again.