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Movement causing terrain stutter?
rjshae replied to Wuthappend3214's topic in Neverwinter Nights's NWN2 Discussion
I've heard good things about the Skywing NWN2 Client Extension. -
What do you consider "core" mods?
rjshae replied to KarthGalin's topic in Neverwinter Nights's NWN2 Discussion
You'll probably get more of a response over at the Neverwintervault forums, but here's a few: https://github.com/nwn2fixeshttps://neverwintervault.org/project/nwn2/script/companion-and-monster-ai-22https://www.nexusmods.com/neverwinter2/mods/200https://www.nexusmods.com/neverwinter2/mods/212 -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
Well you should probably start a new thread. I use NWN Explorer Reborn to view and export the stock NWN assets. If that doesn't work, then try exploring NwN1 Standard Assets. I don't know why the latest Neverblender import filter wouldn't be working for you; it works fine for me at Windows 8, and I know it just consists of python scripts -- no binaries. You followed the instructions to install it in Blender, right? That filter should be enough to get the MDL model into Blender, where you can do your modelling and export it however you want. -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
Lady Aribeth was in NWN rather than NWN2, with character model: 'c_aribeth.mdl'. There's also a 'c_aribeth_evil.mdl' model, which looks like a reskin with darker armor. Basically for NWN2 you'll need to do a port, starting with Neverblender. I'm not sure about the sword -- in HotU, she's just equipped with a +4 longsword. P.S. I you do go forward with this, I could certainly use a NWN2 model for the HotU reboot. Let me know if you need anything. -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
Under one of the import tabs (Armatures?) there's a couple of options that seem to help: 'Force Connect Children' and 'Automatic Bone Orientation'. -
Baldur's Gate II: Shadows of Amn Reloaded
rjshae replied to drechner's topic in Neverwinter Nights's NWN2 Discussion
Well it wasn't my choice to use that Facebook page. I just build stuff. :smile: -
Baldur's Gate II: Shadows of Amn Reloaded
rjshae replied to drechner's topic in Neverwinter Nights's NWN2 Discussion
Drew has been working on custom head models for the various BG2 characters. Area building and scripting is still in progress, with a bunch of new models and walkmeshes being used. For further updates, you should check out the Facebook page. I just google: SOAR BG2 -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
Might I ask if you are still planning to implement the HELM packet for import/export? I have a helm model but it is missing the helm-hair-hiding behavior flag. Thank you. -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
Minor comment regarding this tutorial: in step 4, the value in the SoundAppType column corresponds to a row in the placeableobjssnds.2da file. This set the sounds played when you animate the placeable. -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
Looks good. Thanks. -
Mixamo characters & animations
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
That looks like it would be useful for a Modern setting. I think Blender already has automatic weighting, but it's probably not as polished. -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
To me that sounds a bit like a merge doubles in Blender, which doesn't always produce ideal results. Hence I turned that off by default. With the MDB import/export scripts, I tried experimenting with merging seams by comparing both vertex coordinates and normals, but that reportedly resulted in improperly blended bone weights. -
MDB to FBX, FBX to MDB converter
rjshae replied to FreshLook's topic in Neverwinter Nights's NWN2 Discussion
Here's the hash sum I get for the binaries download: > CertUtil -hashfile {path-to-nwn2mdk-0.5.zip} SHA512SHA512 hash of file {path-to-nwn2mdk-0.5.zip}:bd 75 10 4e 1b 6a a4 04 fe 4b 5a 6a 39 75 5a c0 e8 79 80 5f 58 9a 7d c6 8e 49 a8 cf bd 0b 49 df 4f ee b2 60 59 20 51 0c 51 bf 06 50 91 ff f4 85 f3 33 31 37 4e 47 52 86 6d 82 75 af 89 0b 2a f9CertUtil: -hashfile command completed successfully.