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skyvalr

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  1. Some more screens. On the top are some Dunmer in faux Mongolian attire, at the bottom is a player character wading in a salt lake.
  2. THIN AIR: Return to Pale Pass What is This Mod? Thin Air: Return to Pale Pass is a new worldspace mod that aims to portray and re-envision the famous Pale Pass connecting Skyrim and Cyrodiil. The mod includes a huge, mountainous landscape in the few miles of pass between the two provinces. Whereas most Elder Scrolls games depict provinces as significantly scaled down (the several hundred miles of Skyrim is miniaturized into two or three miles in-game), this mod isn't scaled so severely, thus the worldspace in the mod is nearly the size of the vanilla Skyrim worldspace! What's So Interesting About a Mountain Pass? Pale Pass has a monumental significance in the lore as the site of battle between Reman Cyrodiil's forces and the Akaviri invaders at the end of the First Era. After the battle, the Akaviri swore fealty to Reman, becoming his Dragon Guard (later the Blades). This mod fills the pass with countless Akaviri ruins of monasteries, temples, and watchtowers built by the Dragon Guard in the immediate decades after the battle, built in the "East Asian" style of their native Akivir In the Fourth Era, the pass is now a geopolitical hotspot where the Imperials carefully guard Cyrodiil against the threat of Stormcloak commandos from the north side of the border, while adventurous caravans of traders brave the unstable border and harsh terrain to bring goods in and out of Skyrim. The Artstyle of this Mod I've been slightly disappointed with the diminutive nature of some of Skyrim's mountains, which inspired me to depict the pass as being climatically, geographically, geologically and even architecturally similar to Tibet. The Akaviri are analgous to feudal Japan in the lore, but in this mod I draw something of an analogy to the culture of Tibet, Nepal and Bhutan. Further, analogies are drawn between the Dharmic nature of some aspects of TES lore and that of Himalayan cultures. Note that this mod is NOT intended to reflect views on any of the aforementioned cultures or their respective faiths. Rather, it's a fantasy counterpart culture much in the same vein as Oblivion depicting Cyrodiilic religion and iconography as similar to that of medieval Catholic Europe. As for the landscape, high altitude environments are usually arid (rain clouds shed their moisture as they are pushed up mountain slopes). The thin air and low rainfall have resulted in the presence of sand dunes and salt flats in an otherwise well watered area of Tamriel. The high altitude deserts of this mod are meant to be a stark contrast to the lush deciduous forests of the Rift and coniferous forests of Falkreath. When Will it Be Released? Probably around the start of 2017. Whenever I'm done with my other mod, Port of Windstad (which I've been working on quite a bit this week, and is only about a month from completion). Is This Part of Beyond Skyrim? No. But I will make a compatibility patch when BS: Cyrodiil is released. It shouldn't be too hard. Screenshots Credits: HoddminirGroundTextures by elinen Strotis Castle Wall Resource for Skyrim by Tamira and Stroti Lava Textures by lati100 For modders - Landscape Textures by Blakflag Phitt's Sheogorad Resource - Part One by Phitt and Tamira >Phitt - Models/Textures >Dave91 - Models/Textures >MrSiika - Models/Textures >Kzinistzerg - Textures >SpeedyB - Models/Textures
  3. I've been playing with Requiem http://www.nexusmods.com/skyrim/mods/19281/? and have an unusual bug where melee attacks randomly fail to deal damage. The strange part is if I attack with magic first, then damage is dealt as normal, and from that point forward the foe is susceptible to melee. But until then they simply shrug off melee attacks without their health bar showing up (then even stagger and show blood decals). Anyone else have this happen? I also use Duel Combat Realism and Ultimate combat, but the bug persists even when both of those are disabled
  4. Sounds like what I have >Requiem >Duel: Combat Realism >Ultimate Combat Overhaul >Total Realism: Needs >Frostfall >Set at legendary difficulty Still easier than Dark Souls. I know I'm a DS fanboy, but I think that game has an amazing combat system where you can really feel the "crunch" of each blow http://i.imgur.com/nKA4B.jpg
  5. Hey Nexus, I've been working on a worldspace and have had no problem generating landscape lods (I used Oscape). However the static object lods look blue from far away. When I load my world in CK, it gives me a warning saying that Data\Textures\Terrain\JerralHighlands\Objects\JerralHighlands.Objects.DDS is missing. I've tried having Oscape install the lod data to a folder on my desktop to see if everything is working, and sure enough, it's NOT generating a Terrain\(worldspace)\Objects\(worldspace).Objects.DDs file Does anybody know what's causing this? And yes, I did tell Oscape to include object lods in generation
  6. I doubt the would have anyway. There's tons of logic gaps in this game. For example, how can an entire city thrive off two farms? Luckily most of this is easily fixed by mods. However I understand there is a parallax mod available for rock textures http://www.nexusmods.com/skyrim/mods/30788/?
  7. I agree this game is easy. Have you tired Reqiuem yet? It's a fairly big overhaul, but coupled with legendary, it makes the game much more challenging. It becomes less about who walks into battle with the highest stats and more about timing and strategy http://www.nexusmods.com/skyrim/mods/19281/? I also have both of these combat overhauls running on top of Requiem http://www.nexusmods.com/skyrim/mods/36006/? http://www.nexusmods.com/skyrim/mods/2700/? If you're still not satisfied, thrown in survival mods http://www.nexusmods.com/skyrim/mods/10843/? http://www.nexusmods.com/skyrim/mods/11163/?
  8. Here ya go OP http://www.nexusmods.com/skyrim/mods/26906/? http://www.nexusmods.com/skyrim/mods/19372/? http://www.nexusmods.com/skyrim/mods/30647/? Also weapons and shields http://www.nexusmods.com/skyrim/mods/12689/? http://www.nexusmods.com/skyrim/mods/27132/? http://www.nexusmods.com/skyrim/mods/16465/?
  9. Sup Nexus I love the terrain in this game, but the Throat of The World just doesn't feel "high altitude" enough. The tree line stops halfway up the mountain, then you're in a glaciated area. Generally, most trees can't grow above 13,500 feet above sea level, so I'm under the impression the Throat only goes up to about 15,000 or 16,000 feet. I think it would be cool if there was a worldspace depicting the Jeralls straddling the Skyrim-Cyrodiil border, and would include some high altitude deserts, sand dunes, glacial deposits, etc. And it would probably have a clear, dry continental climate, a bit like the Tibetan Plateau. Something like pic related, with truly massive mountains. Of course there would be some enemies, dungeons, NPCs etc to spice the area up, but I think it would be a relatively easy way to add some lore-friendly new lands into the game without the arduous task of recreating an entire province. I'd certainly be willing to help develop this with somebody whose skilled with LODs/Oscape Bonus idea: Since the Blades traveled through this area historically, there could be some kind of Tibetan-inspired Blades temple http://travelshus.com/wp-content/uploads/2013/02/himalayan-desert-trek-everest-base-camp-nepal.jpg
  10. Lightless abandon dungeons http://www.nexusmods.com/skyrim/mods/9859/? will completely change dungeon crawling. You often can't see enemies until they're right in your face
  11. I did that but they don't appear when I first enter the worldspace. It requires I get within mesh distance for them to generate, then they remain in place when I walk away. What I'm trying to do is generate object mods with Oscape, but >CK won't export a new folder of dds textures when I generate object lods from the "world lod" window >Oscape won't install the .btr and .dds files it generates. It has an error message I found some detailed instructions but I still get both of those errors http://www.creationkit.com/Creating_a_Custom_Worldspace_with_LOD
  12. Bump. I swear, most of these threads go unanswered
  13. Hey, how to I get lods from big mountain pieces like pic related. Not terrain lods (those already came with this map, as you can see), but to lods to let the rocky mountain tops in the next cell over be visible BTW I got my heightmap from the following http://www.nexusmods.com/skyrim/mods/32684/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D32684%26user%3D1&pUp=1
  14. I'm trying to use ENBseries v0254 (vanilla preset) with SKSE, Climates of Tamriel, and FXAA PPI on a Raedon XRX R7750. I've tweaked for FXAA compatibility and that part works fine. However I cannot get the sky to stop flickering black and brown in outdoor environments. It's game breaking. I've tried several solutions >volumetric rays in the enbseries.ini is disabled >ambient occlusion in the enbseries.ini is disabled >all anti aliasing in skyrimprefs.ini is disabled >all driver related anti aliasing is disabled >adaptation time in enbseries.ini is set to 0.6 (it should be at least 0.5 to prevent flickering, or so I hear) >adaptation is disabled. It doesn't work enabled either Please help, I can't figure out for the life of me what is causing this
  15. Can't wait for this! Do the animations work on horseback? Also, an unrelated question, but to kill to birds with one post: Is there a way I can make the clouds a little more spaced out in your cloud mod? It looks absolutely awesome, but I think it would be nice to have just a little less overcast and a few more clear skies.
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