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spiderexpert

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  1. More targeted advertising? So the new provider is going to be doing even more spying on the users?
  2. In response to post #28986504. Clear communication is hugely important, if you're not achieving it then your devs aren't using the right bug tracking software or they aren't using it correctly.
  3. Using a PHP forum engine as a backend is a really bad idea. A custom engine written in a high-performance compiled language like C# to replace Invision is years overdue.
  4. wait, you're waiting on full voice acting before releasing a public beta? that just sounds like a waste of several months, there's no reason people can't test it without full VA.
  5. sounds good, though i'm worried about giving mod authors the ability to arbitrarily delete comments - if the mod author is a graceless ape that can't handle criticism, i'd rather see that upfront rather than step into its droppings. consider adding some sort of peer review, like only being able to delete comments that have gotten 5 or more downvotes from other users, that would let authors to delete troll comments without impacting our ability to gauge what sort of a person the author is.
  6. In response to post #7669482. #7670182 is also a reply to the same post. ITT we pretend to not know that nexus is a business, not a charity.
  7. In response to post #7654654. #7654743, #7654758, #7656217 are all replies on the same post. you say that, but the design of your site clearly indicates that using nmm is the intended experience (download nmm is the first thing on the page; "manual download" doesn't even have a button graphic, unlike "download with manager"; etc). therefore, every failure of nmm will reflect very poorly on nexus as a whole in the eyes of your users. a little quality assurance goes a long way.
  8. In response to post #7662273. the vast majority of mods can be installed with nmm just fine, it only takes a bit of savvy and a text editor to make an XML fomod file (a standard which has been around since what, fallout 3?), and most mods don't even need that - as long as you can drag'n'drop the files from the archive to skyrim's data directory the mod is nmm compatible. the only mods that would need to be installed outside of nmm are the ones that need to put files outside the Data directory, which is a pretty big security threat, and shouldn't be done willy-nilly.
  9. In response to post #7508686. i hope not. considering its track record, i don't believe nmm could ever pull off something as complex as what wrye bash does and not explode in a million horrible ways.
  10. In response to post #7506473. #7506591, #7506846 are all replies on the same post. it's also bad form for a mod manager to dump unrelated files (e.g. readmes) into my data folder. also, see that blue number next to the name of the mod in nmm? that's the link to its nexus page. if you have a good connection, it is much faster to go to nexus than navigate a bunch of directories to get the same information.
  11. actually, glaring multi-colored fonts may be part of the problem. i have no desire to read anything presented in such a manner.
  12. the reason i block ads is because unblocking them would lead to me being tracked. you may have your own thoughts about privacy on the internet, but to me it is of paramount importance - the internet never forgets, and it's a ridiculously stupid risk to let yourself be spied upon. right now ghostery shows 4 trackers on your site. if that number ever reaches 0 i will seriously consider unblocking ads, provided they themselves are not of tracking variety. i am also quite concerned about how exactly you are going to determine if a user is running an ad blocker or not.
  13. @wiseman don't you think it's a little premature to ask that question? i feel that kickstarters for modding are highly immoral, unless they're using that money to pay for professional services (voice actors, artists, programmers) which the modder/team lack. modding is a labor of love, selling it seems wrong. i'm excited for star citizen/squadron 42 though, if they manage to fulfill their promises these games stand to be the best space sims yet. as a sidenote, if you think freelancer was the last great space sim, give x3: reunion, x3: terran conflict and x3: albion prelude a go, they are great and a lot deeper with complex fleet management and station/space complex building.
  14. comparing disgraceful dragon age to marvelous obsidian games is heresy. really looking forward to what they've got cooking.
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