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luthien21

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Nexus Mods Profile

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    Fallout 4
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    Fallout 4
  1. Quitting nexus.
  2. lol wow a first of many i'm being rude yeap, since when i wonder oh well moved on.
  3. Ok since users over reddit know this people i'm reading your comments and yes i will try to make that happened with a proper edit this time.
  4. if the picture have no copyright intact on its free use then you can do that, you could make a random name out of posters and use photo bashing trick on that mod i always do that.
  5. Don't Come to my profile if you come to complain my mod, This is sort of public announcement wait for ck patch. cell reset issue is nothing to do with CK bethesda already working with the workflow on that one, it's engine bug not communicating with ck for no pair or reason.
  6. what's interesting about this update vs normal fallout 4, we don't have to put asterisk anymore by enabling manually ingame mod manager it will be automatically loaded when you download mods on nexus too, just don't enable mods on nexus manager download regularly and find new installed mods on nexus mod manager from there you can download nexus mods it will automatically detect as esp downloaded from bethesda.net you can enable manually on nexus mod but you need check if the asterisk already put there on local data. if you dont have internet to sign in bethesda.net and use their manager, you have to put asterisk manually.
  7. Here's a to do list on our conversation in chat erlier - Make a blank esp on fo4edit, grab a record on fallout 4.esm delete that record on the new file - While the esp is on blank state fire up ck - in ck see how bethesda did followers from there make an exact copy or a new person. - study how bethesda did their followers you can copy exact same thing - Re-modify a.i data package so it doesn't run around in one place - Save to test the follower you can go ahead hit tilde for console - Type in coc qasmoke in main menu to test the follower - Type in Help "myfollower" and spawn in game to see if he respond - Spawn an enemy if he/she responded to its attack - Finally Save hotloading if you use that feature otherwise you cant continue playing the game with that follower if you put it only in esp - if you want to put him/her say you want that follower in sanctuary or appear in later game just drag him on render window - Save done. *Make that blank esp active while editing followers.
  8. :D what a cute profile avatar, anyway have anymore question feel free drop me in im :D i will be happy to help you.
    1. coldarra

      coldarra

      Thank you for your help!
    2. luthien21

      luthien21

      you very welcome :)
  9. it does work i tried it, but man it's pain on the rear, you need audio software and converter back and forth i worked with almost 40-50 songs in my personal mod that i'm doing, can't publish because of copyrighted material so i just that on my own. use public domain site if you want to publish radiostation mod and that will likely to give you free pass on bethesda net too. so far i haven't see any of radio mod on bethesda site hopefully they update manual upload so we can upload big file. fo4edit is highly recommended because you can manually set the file anything you like or even linked ba2 file its easy that way, we just need to wait ck tutorial for that.
  10. Have this tool prepared General tips - MultiXwm - Audacity - some good music make sure do some research on each era type of music - plan how many music you wanted Good site to use public domain so it doesn't got flagged as "copyrighted material" http://www.pdinfo.com/ with that out of the way Download any mod radio in this case http://www.nexusmods.com/fallout4/mods/8676/?%27 Download this and hit fo4edit assuming you already know how to use this, not all mod require ck but it is recommended to learn how to edit on there the only difference fo4edit vs ck is ck is harder to put things down you need to manually eyeball all the folders on MUS file directory. Right, once you in fo4edit check where the songs mostly Linked to a referenced target usually in a sound folder so you simply make a folder with your radiostation name, remember on that fo4edit records copy exactly what you see how the mod author put there, that's how the game will automatically read your radiostation, do not publish the same esp unless you got permission always ask the mod author. good luck!.
  11. For CK users and BETA 1.5 users You need obviously the nexus mod manager and Fo4Loot First thing first 1. Locate your C:\Users\Username\AppData\Local\Fallout4 if the plugins location for some reason is not there go to main directory. - if you activated your mod before on nexus don't worry acitvate it first - Delete plugin.txt and loadorder.txt to refresh and restart the nexus load order - activate the mod on nexus mod manager it will auto generated but no asterisk yet -Disable the mod All of your mod on manager and follow 2nd step 2. LOOT FO4 - Go back to loot don't do anything yet - Delete .bak file - Re-sort order back while the mod disable click apply - On plugins.txt Put asterisk symbol i.e " *Yourmod.esp " Manually to activate them - Do not Boot the game - Set plugins.txt to read only not load order Things to watch out - Do not use Steam To validate cache it will ruin load order Disable Few Things before The Console Features is hitting at the end of April or start on May 4th What this actually does, Editor hotloading means it will be cross-platform when the creation kit is updated with the console feature atm you can disable this. bEditorHotLoading=0bEditorHotLoading360=0bEditorHotLoadingPS3=0 Do not Save plugins on bethesda.net yet, i'm reporting the issue my mod restarted to default cell when i packed using the creation kit.
  12. Hey thanks for such a supporting IMS you gave me, Keep in touch. :D
  13. Here's Alternative solution i discovered Myself For non CK users and BETA 1.5 users You need obviously the nexus mod manager and Fo4Loot First thing first 1. Locate your C:\Users\Username\AppData\Local\Fallout4 if the plugins location for some reason is not there go to main directory. - if you activated your mod before on nexus don't worry acitvate it first - Delete plugin.txt and loadorder.txt to refresh and restart the nexus load order - activate the mod on nexus mod manager it will auto generated but no asterisk yet -Disable the mod All of your mod on manager and follow 2nd step 2. LOOT FO4 - Go back to loot don't do anything yet - Delete .bak file - Re-sort order back while the mod disable click apply - On plugins.txt Put asterisk symbol i.e " *Yourmod.esp " Manually to activate them - Do not Boot the game - Set plugins.txt to read only not load order Things to watch out - Do not use Steam To validate cache it will ruin load order activate the mod after you do loot, now you can safely just sort your load order do not set your load order on read only leave it as it is.
  14. sanctuary beta mod is on hide till far harbour is relase with new content.
  15. wow the reception i got from my new mod is exploded i hope i made it to hotfiles! , crossfingers i dont screwed this one up time to get serious!
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