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PROXiCiDE

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About PROXiCiDE

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    Voidheart#5337
  • Country
    United States
  • Favourite Game
    Morrowind, Warcraft / World of Warcraft / Valheim

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  1. Wow this is superb, i love her dialogue and how she is pretty open-minded
  2. I am working on a testing unit for scripting with papyrus, as of right now its more skeletal code than anything but it will return to its reference tables. Will be useful for testing outside of game inside Lua though, so will require knowledge of both languages and should not be too hard to port back over to Papyrus. It can be found on pastebin, its roughly 140k in size. Ill be updating it as much as i can. Reason for this was i did not have much time to be at PC, so i used my Smartphone to code inside LUA for ideas for skyrim modding. http://pastebin.com/8ym2esMu Let me know your thoughts on this, would finishing this be helpful to anyone? What to expect for the Lua Testing Unit, future developments Ability to create/use Arrays as Papyrus does Create NPC with Random Stats / Perks or initialize a custom actor for use Complete functional code for Functions and Events CVS or SQLite database to hold current form data such as Actors / Perks / Misc Objects etc....Future developments will require LUA For Windows, as it will require certain modules
  3. The ego thing I've experienced it first hand, I my self was wanting to get attention from my first hand of mods, when I first started. But now all of that has changed for me over the years. Now I'm more lean back and thinking of quality rather than quantity of endorsements. I mean who doesn't like attention or little fame, its humanity
  4. Music that I tend to go back and listen moare age of empires,elder scroll games,few guild wars tracks, all if warcraft games 1,2,3,wow,starcraft 1. Stacraft 2 "the deal"
  5. I'm working on a bound spell overhaul mod. It will be configurable via SKY Ui MCM. It will include customization for damage scaling, duration etc. Will include its own perks ui. I'm merging a couple of my mods together such as boundweapon iconized and arcane archery. You can check my steam screenshots the link can be found on my creationkit profile http://www.creationkit.com/User:PROXiCiDE
  6. I am working on a priest a mod that allows you to cast a ward spell that is not concentration, meaning allowing you to cast the spell that will protect you also allowing you to free your hands up spells or other weapons Think of it as a passive spell, will have a duration. Will reflect also provide you with benefits such as absorption of spells to accumulate and release a cloak. Example. If absorbed builds up from ice spells it will release a frost cloak on to the player
  7. Not sure if this is something you are looking for. But currently working on a mod that will have shadow magic. Shadow priest mod actually. Mechanic's inspired by priest class in wow Spells a dark purplish
  8. Difference between this and SkyRE, it will not be adding new spells but balancing ones in Skyrim. Enchanting / Alchemy / Blacksmith will have forced-cap values, even potions / equipment in your inventory will be checked and detects things are abusivly overpowered. Using the restoration glitch to create fortify enchanting potions Potions will no longer be able to exceed a capThis means you will never see a potion exceed 100% Fortify EnchantingCap will differentiate on Difficulty Settings(Ex: Adept might be able to get between 80-100% Fortify Enchanting, while Legendary will might see 45-50%)Ok, i can drink multiple potions to get beyond this it will just take a very long time to do so.... NOPE, Think againEnchantments on Armor for "Fortify Enchantment" may never exceed 50% total (n)Equipment, anything beyond that is a waste (Depends on the Difficulty Settings)What if i changed the Difficulty settings just to use Adept Scaling, then switch back to Legendary? When this happens, Equipment / Items will be re-calculated to suit that Difficult settings
  9. I've been reading the forums on here for a bit came and across a couple topics where some would like to see a more balance in Skyrim crafting system. I am working on a mod to help restore balance from abusive game-play from Blacksmith / Enchanting etc. Detects if exceeds a cap for the enchantment and sets the item to appropriate values. What to Expect? Balance to prevent Abusive for Crafting System (Intentional or Unintentional)Scaling of Spells based on Difficulty SettingsConfigurable user settings via MCM with default valuesRequirements?SKSE 1.7+SkyUI for MCM ConfigurationHow can you help? Well i am looking for community input on default cap values for Blacksmith / Enchanting / Spell Damage, or any other contributed input is appreciated
  10. I am returning to the Skyrim Modding Scene, expect future mods
  11. Come back, we need your help! :D

    -- Arcane Archer --

  12. Updated the "About Me" on my profile
  13. started for me today, and been like that for the rest of the evening.. i did a hard refresh / cleared my cache and RAMDISK etc, disable / enabled addons when i found out that disabling never worked etc
  14. was in the middle of testing my ASI Plugin.. and poof Skyrim Update
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