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tricolour

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  1. Dragon Wood There needs to be a really thick forest in Skyrim. After investigating possible areas for this on the map, I have selected the area roughly between Robber’s Gorge, Dragon Bridge and Meeko’s Shack to introduce: 1. Alter most of the “tundra” ground cover, especially inside the ring of the road in west Hjaalmarch. (Using existing game assets.) 2. Add in many more pine trees. (Using existing game assets.) 3. Add in various bushes, like the oak-looking ones found in Riverwood, and ferns (or else, some areas of Falkreath ferny ground cover). (Using existing game assets.) 4. Add in some new ambient forest bird sound effects. I will leave the existing spawn points, encounter boxes and x markers. I want the forest to look natural and to integrate with the existing surrounding environments/biomes. I have named it “Dragon Wood” based on the fact that there was a place by that name in Skyrim in Arena. However, another possible name is Vernim Wood. (The current Skyrim names do not always match the geography of Arena locations.) Further to this, I may put one imperial tower (open world) or solitude style tower in the middle of the forest with a "placeatme" summoner which would make a dremora appear, which would cost, say, 50 gold a press, and act like an arena style fight. (So that people can grind/work for more draedric hearts.) Feel free to post ideas, comments or feedback.
  2. I was thinking of cleaning up the Pelagius Wing of the Blue Palace and opening up the boarded off rooms, but without changing any of the existing structure or encounter box for the mad quest. However, if you will be doing this (or even expanding the Pelagius Wing), I will quite happily surrender it.
  3. There are people who like "perfect-looking" textures, and I am one of them. I really appreciate good authentic-looking, game-friendly, worn texturing too. I don't think we should make a big deal of what comes down to a matter of taste and opinion.
  4. Yes, Agnahim's way is much easier than fiddling around with hex editing.
  5. I was having the trouble with some New Vegas stuff, but it seems to work fine with Skyrim textures now that I try them (I expect the dimensions should have been 512x512, 1024x1024 etc.). DXT5 seems to work, so no problems. Thanks for asking.
  6. Yes, the bat file code to change from wav back to xwm works (i edited it in notepad), but when I run it, it does it in every sub-directory too (which is okay, but just so people know).
  7. Nvidia has a DDS plugin that works with photoshop. It will save you the trouble of converting to png http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop I have that plugin, but my experimenting with saving with different DXT etc. settings did not come out the way I wanted (blurry or failed to write). Can anyone please recommend or point to a place on this site (or elsewhere) which shows which of the settings to use. Other than that, I am able to make it work by the cumbersome process of using DDS2.
  8. I use DDS2 converter to change from DDS files to PNG, edit in PhotoShop, then change back. That leaves "holes".
  9. Transparency is invisible. PNG format, for example, preserves transparency.
  10. Where did they get that "live action" dragon?
  11. Some bad recordings here: http://www.youtube.com/user/SkyrimDragon11
  12. Hot springs! Did everyone see that? I guess that's from the volcanic tundra.
  13. We already knew about summoning the dragon, but seeing the footage, in all its grainy, low-bandwidth glory ... awesome.
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