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aurabeat

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  1. Apply this script against your load order in SSEEdit { Check form version of TES4 header in loaded plugins}unit UserScript; const CheckFormVersion = 44; function Initialize: integer;var i: integer; plugin: IInterface;begin for i := 0 to Pred(FileCount) do begin plugin := FileByIndex(i); if GetFormVersion(ElementByIndex(plugin, 0)) < CheckFormVersion then if Pos('.Hardcoded.', GetFileName(plugin)) = 0 then AddMessage('Old version plugin: ' + GetFileName(plugin)); end; Result := 1;end; end.
  2. One of my first tests was just without skyui and I still got the corruption. running ars metallica, skyrim recycling. leveled lists with immersive armor, book of uunp, a couple weapon mods and various se armor mods and oldrim ones i converted to form 44 in packed bsas. the only form 43 im running is the bashed patch.
  3. I also have the bug and have been testing. I redid my load order to reduce starting strings. at the start of the game yesterday, my save has 33517 and 5358 scripts. probably got about 2 hours before seeing the false corruption. corruption point had 33781 strings and 5436 scripts. From a previous post I Removed The book op uunp and body fit armors. Started a new game this morning with similar strings and scripts. I decided to travel through a lot of cells and do a few dungeons, i barely interacted with merchants or the forge except in the beginning of the save to make some armor and a weapon. 2 and a half hours in and no corruption. came to check on this post and after reading archet and tonys comments decided to hit the forge. I scrolled through every available menu and item. and my save was corrupted after that. 33899 strings and 5457 scripts at the save before I did that.
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