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tschutschi

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  1. As the title says, I'd hope somebody tries to recreate Emmy Rossum as a looksmenu preset... =)
  2. I think I have the same "problem". I moved the Fallout folder to another drive to save space on the other, and NMM is still on the other drive. When I install a mod, i installs the esp, but almost nothing else. So to solve this, I install the mod with NMM, but after that I drop the whole archive again in the data folder. Probably a better way to solve that would be to reinstall everything new and on the same harddrive.
  3. Hi there I plan to upload my new armor mashup soon. I wanted to make it compatible with Armorsmith Extended and Armor and Weapon Keywords Community Resource (AWKCR), but really have no idea how to do that. Looking at the tutorial left me a bit overwhelmed, since I am a total noob at this... Anybody here who is experienced in that kind of stuff? I assume an experienced user would do that in no-time =) As a thank you I can only think of sending you all the files, so you could use the mod ahead of the release... And a big thank you on the mod page =) there will be 8 variations for the outfit, here's how variation 1 looks (without the shoulder pads, those are vanilla): http://i.imgur.com/LTGcMft.jpg cheers
  4. Expand the NiTriShape of the part, click on BSDismemberSkinInstance. In the Block details expand Partitions, expand Partitions again (might be more than just 1). Change the Value of the Body Part to 32 on all partitions. To do that just double click on the value (probably says SBP_37_FEET now) and write 32 and hit enter. Now it says SBP_32_BODY and should show up fine. If it already says SBP_32_BODY I have no idea what's wrong^^ hope it works. pic:
  5. Hi there I made myself a new armor mashup and created an esp file for it. Everything seems to work fine (crafting, upgrading etc), but when I go into first person wearing that armor, nothing is showing up. Hands disappear and I see nothing instead. Changing partitions in BSDismemberSkinInstance doesn't help. I also tried a vanilla 1st person nif instead of my custom gauntlets and It didn't show up. Also when I use my custom 1st person gauntlets as a vanilla 1st person nif it works fine. All this points to the fact that the nif is fine, but something is wrong in my esp. Unfortunately I have no idea what... If anyone could take a quick look at my esp, I'd really appreciate it. I hope you guys know a solution to this :smile: btw, you'll find the armor by searching for "Lufia". the esp (somehow I get an error when I upload here so I put it on mega): https://mega.nz/#!uEkUzKST!fIW-dERZcONOPesFo4rqmIRz3hbZsjhJ49V93DYKsqM illustrations: not showing showing (when used as a vanilla replacer) as it should be
  6. Hi there The good news is I finally was able to recover an old mod of mine: an underground city. I integrated the city in my current dungeon and everything seems to work fine. Except for the lighting... For some reason, my City looks like that: http://img108.imagevenue.com/loc195/th_128332427_01_122_195lo.jpghttp://img156.imagevenue.com/loc91/th_128340431_03_122_91lo.jpg My games brightness is at medium.If i turn up the brightness to max it looks like this: http://img165.imagevenue.com/loc363/th_128335221_02bright_122_363lo.jpg If I turn down the brightness to min it looks like this: http://img190.imagevenue.com/loc105/th_128338339_02dark_122_105lo.jpg And inside like this: http://img272.imagevenue.com/loc423/th_128345986_05_122_423lo.jpg Instead of this insanely bright...whatever you call that..it should be dark...A bite like that, maybe even a bit darker (These are old screenshots from the mod I took months ago when I first worked on it): http://img262.imagevenue.com/loc19/th_128347369_06_122_19lo.jpghttp://img272.imagevenue.com/loc138/th_128348497_06b_122_138lo.jpg A few notes: - Other interiors work fine. - If I delete ALL the lights in the whole cell, everything looks exactly as bright as in the pictures shown...There is no difference if I have any light in the cell or not... - I wrapped the whole cell more or less in black planes... so no light should get inside. no difference either... - I merged the old mod with my new dungeon. everything seems to work but the lighting. - this problem only appears in the old cells of my old mod I was so happy when I finally was able to recover my old mod...I hope someone can help with that so I can finish it :smile: Cheers dammit how can I change the topic title? Shouldn't ask for help while obviously drunk...Did quite well though..(after a few corrections) Bonus: Some more comparison pics how it should look like:http://www.nexusmods.com/skyrim/images/249627/?http://www.nexusmods.com/skyrim/images/249626/?
  7. Hi there I am creating a dungeon in the CK and get some weird problems. It seems like some stuff is not showing up in the game, but it should, and other stuff appears out of nowhere. The stuff is possibly just showing up in the wrong place...since it is the same stuff who is missing and showing up in another place. To understand it better, I'll show you some screenshots: This is how the curve looks in the CK: This is how it looks in the game (notice a whole section is missing): And now on the other side of the dungeon: While it should look like this (I deleted the wrong stuff with the console): This is how it actually looks like. There is a wall in the middle of the dungeon, and also walls on the ground which shouldn't be there.: From the opposite direction: How it should look like How it actually looks like: This section in the CK: BTW I did remove the big thing at the end behind the door and the issue was still there, so that is not the problem. How is that possible and more important, how do I fix this? Any help apprecciated http://www.loverslab.com/public/style_emoticons/default/smile.png
  8. How do you mean different site? Am I not allowed to search for testers in this forum? Or do you mean hosting the file? I've put it in my mega account...so that should be ok, right?! I really don't want to upload it yet for many reasons.
  9. hi there I'm working on a fun mod; a dungeon with 100 levels filled with monsters. They start weak and get stronger every level. Every now and then there's a boss to defeat. I am currently on the 40. level and would appreciate if a few volunteers could test the mod so far. I mainly would want to know if the enemies are too weak/too strong. For a good sample it would be great if it gets tested with different combat types and different installed mods. Thats why I'm asking in a public forum. I imagine it will be much more difficult as a swordsman to beat this dungeon (my character is an archer). It would probably take you 1-1,5h to reach level 40. So if you would want to test this mod you would get: early access to my mod 1-1,5h of fun What I would want from you: A description about your character (lvl,perks, damage and armor stats) and a list of your mods that affect the strength of your character (if there are any). At the end, notes about my mod (difficulty overall and enemies in particular; lighting; other issues) Important note: The dungeon requires Skyrim Monster mod (v4, 834,324kb size) (http://www.nexusmods.com/skyrim/mods/35631/) So if you would like to have some fun and are willing to install the skyrim monster mod and in return give me some notes, then please reply or write me a PM. Those who are interested will receive a link to the download. cheers and have a great day
  10. Hi there So for a dungeon mod I'm working on I want to add some custom sounds. It is kinda a fun mod and I'd like to have the following music to play when you're facing the final boss: http://www.youtube.com/watch?v=9VAamPxlMG0 Now I managed to find a way to place a sound in my dungeon. However when I enter the cell with my sound the game crashes. If I replace that file with a random vanilla sound, it works fine. I uploaded both files here: https://mega.co.nz/#!uUlVUTRA!deYNIXM1NdWnSmvFkZBeuGOvNE1AVNLA27bKgbprWtQ what is so different with both these files that one crashes and the other doesn't (except for the filesize)? thx in advance for any help :)
  11. yeah thanks for your efforts. I'll probably give it a try somewhere else, since someone might recognise these problem reports and knows how to fix it. Since one says something with racecompatibility maybe the problem is with the custom race I included in the mod, but then removed. Who knows, maybe santa will bring a solution :D
  12. same s#*! problem reports as always... :( but with your esp is something wrong anyways. my mod was 887kb and your esp is 1kb :) I start to think that this might be the problem: http://skyrim.nexusmods.com/mods/23828/ My city has buildings, built with parts from this set. maybe that's why your esp is so small because in fact it contains nothing, because you don't have this set?! And this is the only mod I know I updated. But it should still work, shouldn't it?! Yesterday I built a few buildings in the CK with that set without any problems. I'm gonna try and contact this modder, maybe he has some clever thoughts on this one.
  13. Whatever I do, I still get the exact same problem reports and it crashes again and again :sad: I can use the CK when I edit other mods, so the problem has to be with the file or related to it. If someone could open it and save it as a new mod and send it back to me, maybe that could work. Apart from that , I have no clue what to do...
  14. unfortunately it still doesn't work :sad: but now I at least get close and can see the following, before the CK crashes: I guess thats a good sign... I uploaded my ini file. I tried a few alterations, but nothing worked... https://mega.co.nz/#!jA9WHbrD!KmfABxLXXf-Qi56LQ30msTZpLFUFDnRvkaYF2XSGBLw
  15. How can I see if the ini file is up to date with the esms? :smile: And if that indeed is the problem could it be solved if you would send me your ini file and I'll give it a try again?! the problems are the following: I clicked on "Abbrechen" (Cancel), then this pops up: I clicked on "Abbrechen" (I read somewhere that this is the "yes to all" button) then this pops up: If I click ignore or repeat, the CK crashes. If i click "Abbrechen" (Cancel) again, this pops up: No matter what I click on this screen, the CK instantly crashes...
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