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donnyducky

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    Thailand
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    Lots - I collect
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    Silent Hill

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  1. the port has been released https://www.nexusmods.com/skyrimspecialedition/mods/17495
  2. the drips are Textures by HHaleyy which is no longer available straight out, but check this http://www.nexusmods.com/skyrim/mods/27593 the rest I don't know
  3. I recently upgraded to 8.1 myself and Fallout 3 works fine but it broke the GECK. at any rate, something i've done that may help the OP is I went into the Fallout 3 folder (not the data folder) and sorted all the files by 'Type', getting the Application files to sort to the top. Then I went through each of the Application files one by one, right clicked it, selected properties, selected the Compatabilities tab, then checked the box "Run this program as an Administrator". I don''t know if this will help you or not, but it might.
  4. so MS is deprecating support for windows 8, so I upgraded as required to 8.1. I can't get GECK to work in 8.1. I've tried, I think, all the compatability options available. Is anyone successfully running GECK in 8.1? if so, what compatability settings are you using? One other question, what is the last fully supported version of Windows that GECK, without a doubt will run in - I'll likely set up a system running that version to be over my frustration Thanks
  5. I was not able to attach this to a Magic Effect, so I still needs some pointers on how to do that if possible, but here is a workaround solution that at least addresses this issue for my mod players - this does remove the Fx anomoly from the PC ElfFXSprigganAttachmentsMatronEffect points to Visual Effect Object FXSprigganAttachmentsMatronEffect ElfFXSprigganFX01Effect points to Visual Effect Object FXSprigganFX01Effect ElfFXSpriggenSwarmEffect points to Visual Effect Object FXSpriggenSwarmEffect Scriptname EpicElf00InitMessage extends Quest {Event OnInit() ElfFXSprigganFX01Effect.stop(Game.GetPlayer()) endEvent} VisualEffect Property ElfFXSprigganFX01Effect Auto VisualEffect Property ElfFXSpriggenSwarmEffect Auto VisualEffect Property ElfFXSprigganAttachmentsMatronEffect Auto Event OnInit() ElfFXSprigganAttachmentsMatronEffect.stop(Game.GetPlayer()) ElfFXSprigganFX01Effect.stop(Game.GetPlayer()) ElfFXSpriggenSwarmEffect.stop(Game.GetPlayer()) Debug.Notification( "Effect Removed. Save your game and remove this mod. ") endEvent Ok so this works. But I need to be able to apply this same thing to NPC actors. So I'm asking for some more help. What event command will perform something similar when it is attached to a Magic Effect? I need a Self Magic Effect that does this to the PC Actor. Plus, I need an Aimed Magic Effect that does it to a target NPC Actor. I know there must be a simple way to do this, but I am at a loss at this point. I've tried a few things, like my initial post, they will compile, but end up doing nothing Any help is appreciated - thank you
  6. Oh thank you again! I've checked into the mod and also PMed the develper - I see my error. the .stop command gets this done, but I'd made a mistake in using it - I need to redo this tomorrow and will post up the final script.
  7. ok - i'm getting it - so now I'm thinking a script that applies a magic effect with the unwanted Visual Effect attached to it, but in the script have a line then to end the Visual, i.e. take control of the obnoxious fx and end it
  8. thanks for this input I'll give your suggestion a shot, - and it also has me thinking - perhaps if the script gives the PC a spell with the Fx attached, then makes the PC cast the spell, then removes the spell - perhaps this will be a fix here's some additional infos - these FXSprigganFX01Effect, etc. are objects in the Visual Effects property type, so they don't pull up specifically in ck, this explains to me why I can't use simple console command to address it - The PC has no spell that they know creating this issue Here's how this anomoly plays out - PC comes into contact with an NPC or creature with a Visual Effect on it - PC catches the visual Fx its some kinda Skyrim bug, I think - I have a NPC follower that has a Visual Fx attached to her constantly via a spell that she knows, it is supposed to be there - NPCs and PC constantly come into contact with her and never 'catch' the Fx - but occassionally the PC or another follower NPC witll 'catch' the Fx (about 0.6% occurance accross all people's games - you seem to either have this issue or you never have this issue ever) So the Fx isn't from a spell - but I might be able to use a spell to fix it - let me try this and i'll report back
  9. Hi - I'm very new to papyrus scripting and have been looking at tutorials and reverse engineering scripts that interested me. So, I'm trying, but have a long way to go. I'm wondering if I can get some help with the following: Basically, I'm trying to attach a script to a Magic Effect that will remove a couple of very specific visual effects if they appear on the PC Actor. This would be a spell the player would cast on themselfs to get rid of the Fx. I'm thinking this should be simple, but I can't get it to work. I've listed my script here, it compiles and in game I can cast the spell it is attached to, but it doesn't do anything - ha. Scriptname EpicElfRemoveLeaves extends VisualEffect VisualEffect Property ElfFXSprigganAttachmentsMatronEffect Auto VisualEffect Property ElfFXSprigganFX01Effect Auto VisualEffect Property ElfFXSpriggenSwarmEffect Auto ObjectReference Property EpicElfGetPlayer Auto Function ResetVisuals(int switch) ; - switch: 0 all, 1 FX, 2 other if (switch == 1) || (switch == 0)ElfFXSprigganAttachmentsMatronEffect.Stop(EpicElfGetPlayer)ElfFXSprigganFX01Effect.Stop(EpicElfGetPlayer)ElfFXSpriggenSwarmEffect.Stop(EpicElfGetPlayer)endifif (switch == 2) || (switch == 0)ElfFXSprigganAttachmentsMatronEffect.Stop(EpicElfGetPlayer)ElfFXSprigganFX01Effect.Stop(EpicElfGetPlayer)ElfFXSpriggenSwarmEffect.Stop(EpicElfGetPlayer)endif endfunction
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