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dantw

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  1. Does anyone know of a mod where you can loot a dead enemy's armor/clothes but they appear to still be wearing it(so you don't leave behind a trail of corpses in underwear). I am talking about something purely cosmetic for immersion sake. For example, a dead bandit is wearing some fur armor and you loot it from their corpse for yourself but the mod makes it where they still appear to be wearing the fur armor(or whatever they were wearing) and it just doesn't show up in their inventory Even something that gave them an exact copy of the clothes/armor they are wearing would work for my purposes(since I could resist temptation to cheat by looting the duplicates). If not, I will probably just have to settle for a mod that makes them disappear with a spell or something.
  2. I have decided to give this mod to all modders who might want to do something with it. Consider this permission to do whatever you want with it(whether you are a modder or just want to use it in its current state). I don't care about receiving credit. I would like a link to any mods made with this out of curiousity(anyone is also free to upload it in its current state to Skyrim Nexus)
  3. I just found out that the file did not seem to attach. Here it is. It says I am not allowed to upload .esp files for some reason so just rename it to have .esp at the end rather than .txt and it should work. It works on undead, vampires, and necromancers but not ghosts(at least not the ones I have fought that say "Stay back! I don't want to hurt you!" in a nord ruin).
  4. I am still interested in suggestions for naming(of the "soul gem") unless you think "Champion's Beacon" is the best(but I won't be insulted if you think you can think up something better because I only made it until I could think of something better). I am probably also going to make an alternate version where it is not a physical artifact but something that just exists in you inventory metaphysically(I think I am using that word correctly) and I will make it look like Meridia does when she talks to you in the sky or magical. I will probably name the alternate version "soulgem" Meridia's favor but I am open to suggestions(and might use them if I like them) I don't want to name it anything related to souls/spirits though since it is not meant to hold souls(it does as far as gameplay or the game engine is concerned but for RPing I don't consider it to use or capture souls)
  5. Caerulean I looked at some of your mods and I may try them at some point. :) I made a Meridia themed spell mod too if you are interested (Meridia's Wrath http://www.nexusmods.com/skyrim/mods/67788/? )
  6. Thanks for the help! It is not ready to go on a nexus site but I have made some progress. So far I have made a modified "soul trap" and a modified azura's black star(a reusable "soulgem"). I am going to attach the .esp here if anyone wants to help test it, wants to provide suggestions on how to make it better, or just wants to try it in its incomplete state. Things done so far... 1. A modified "soul trap" that should only work on the undead(including vampires), ghosts, and necromancers. But they must be considered undead, vampires, ghosts, or they must be a member of the necromancer faction so it will not work on enemies added by mods unless the mod author marked them as undead, as a ghost, or as a member of the necromancer faction. So far I have tested it on draugrs, skeletons, a bandit, and a necromancer and it is working as intended(it worked on the undead and the necromancer but not the bandit). It has a radius of 80 feet(same radius as Dawnbreaker's explosion) and lasts for five minutes. You only have to strike an enemy with dawnbreaker once and the soul trap effect will be on that enemy and all enemies within an 80 foot radius(provided that they are undead/ghosts/necromancers) and then you can kill it however you want so long as it is within five minutes) I have not tested it on ghosts or vampires yet(but I assume it works on vampires at least). So far, you must use dawnbreaker because the enchantment is only on dawnbreaker. 2. Special reusable "soulgem" called the "Champion's Beacon" It looks like Meridia's beacon but functions like azura's star(and can capture black souls but for RP purposes it is meridia rewarding you with enchantments and recharges from her own power rather than using souls). Unfortunately, it still works with regular soul trap and is practically a Black Star that simply looks different and can't be sold(it can be sold or dropped but it is worth 0 gold). To make it work as intended you must not keep any empty soulgems in your inventory and only fill it with dawnbreaker. Things I would like to do if possible... 1. Make it where you can disable regular soulgems OR where my special soul trap only sends souls to the "Champion's Beacon". For now, regular soul gems must be thrown away or put in a container. 2. Think of an immersive way to give the "Champion's Beacon" to the player(I was thinking I would simply make it where it adds them at the same time as dawnbreaker but I am willing to listen to ideas). If you want to use the mod in its incomplete state for whatever reason, you can use dawnbreaker to fill the Champion's Beacon(unless you just want to use the Champion's Beacon as another black star but that would be unbalanced and my mod is intended to give an RPer's alternative for characters too honorable/merciful to use the souls of his/her enemies for enchantments) and you must add the Champion's Beacon by using the console. How to add Champion's Beacon to yourself using the console(for those that may not know how)... 1. Open the console using the ~ key 2. type "help Champion" and press enter 3. find the Champion's Beacon on the list and look at the string of numbers and letters beside it 4. type "player.additem Champion'sBeaconnumbers&letters 1"(substitute the last number for how many you want) If you want to see the changes I made in the creation kit in case you are wanting to help, if you want to modify it for yourself(for your personal use only unless you get my permission), or if you are just curious or something... search for "Dantw" and you will see the magic effect and the soulgem The only other thing I changed was Dawnbreaker's enchantment(without a patch, the change to the enchantment will overwrite or be overitten by mods changing the enchantment on dawnbreaker). The modified enchantment is just the vanilla enchantment + my special soultrap(my soul trap effect has 0 magic cost so Dawnbreaker won't run out of energy any faster than vanilla Skyrim) I made a patch for Skyrim redone but I need to do some research later today to make sure I did it right.
  7. Questions about making the unique "soulgem" 6. What chould I use for the mesh/texture(that you will see when you go over it in the menu)? Something meridia themed. Maybe make it look like the beacon? Maybe I can make it look like Meridia does when she appears to you in the sky?
  8. Soul trapping is a concept that bothers me when it comes to immersion with good characters. I could only find two alternative mods for it but one mod didn't work and the other wasn't quite what I wanted. Help with any of this would be appreciated even if it is only input on some of the less technical stuff. I came up with an idea for a mod. I am thinking it would be really cool if I could make something like azura's star but make it where it was an artifact or something from Merida that could be filled with "souls" from the undead that are killed by dawnbreaker and or a spell(I already made a Meridia theme spell and I was planning on using that). From an role playing point of view it not really a soul gem or at least is not filled with actual souls but is filled with energy meridia rewards the player with for killing the undead based on their power. As far as how the mod works, I just figured a custom soulgem and custom soul trap would probably be easiest to make(rather than making a whole new enchanting system, etc). So you kill a wolf and nothing happens(because it only works on undead) but kill a skeleton and Meridia rewards you by providing energy equalling a petty soul into a special reusable item(as far as roleplaying is concerned but for gameplay it is just a soul trap that exclusively works on the undead and only puts the soul into a special reusable soul gem). You kill a Dragon Priest and Meridia rewards you with power equaling a grand soul because it is a greater challenge/achievement/victory and a greater reward is due. I don't know how lore friendly this would be. It seems believable that Meridia would be interested in thwarting the Ideal Masters(depriving them of souls), rewarding her best champion with enchantments(assuming she has the power), and possibly being against soul gems in general(I don't know). I need some input/ideas but also some help with more technical stuff(scripting?). Ideas or lore help. 1. I will probably make an alternative .esp that does the same thing but with one of the divines(for role players who don't want to deal with Meridia). Which Divine makes the most sense? Arkay? Do you think that Meridia makes the more sense for this than any of the daedric princes? 2. Should I consider such a mod to be "lore friendly"? By "lore friendly" I mean "Are such things possible in the Elder Scrolls universe" rather than "Has it been done before". Didn't the Ayleids enchant with star magic or something? http://www.uesp.net/wiki/Oblivion:Magic_from_the_Sky I am still wanting to make it either way. It seems believable to me to the point that it won't stand out and ruin immersion but I am fine with discussing it. 3. I want ideas about what I should name certain stuff. What should I name the custom "soulgem"? Should I make it some kind of artifact? Maybe something like one of the things mentioned in the "Magic from the Sky" book or something. I think I will make it so that there are like ten of them(reusable) or make that an optional .esp since players may want to use them exclusively. Players can pretend that it is just one object(that functions as ten or however many in game) or I can just name it something like "Meridia's Gift" or something where it is not a tangible object(but is as far as how the game works) but the player pretends that Meridia is directly helping the player to enchant or something. :smile: Creation Kit and maybe scripting help. 4. I need to make a version of a soul trap enchantment that only works on the undead. I have some experience with magic effects(or making spells at least) but it has been a while and I am unsure of how to do it in this case. (see attached file) 5. The tricky part is probably making it so that the soul trap will only send the souls to the special "soulgems" added by the mod but will not send them to ordinary soul gems. I assume this requires some sort of scripting that I do not know how to do. Anyone want to help with this?
  9. I am planning on making a mod which may or may not be consistent with Elder Scrolls lore but I am curious. Does she see it like necromancy and get super pissed off about it? Isn't her whole problem with necromancy about the fact that it messes around with souls? Second lore question: Is there a way to free souls from soul gems? Could an Aedra, Daedra, mage, or someone else do so? (I know you can't do it in game but the question is from a lore standpoint.)
  10. For example, you can be a melee warrior with an archer follower but enemies will always target you rather than your archer follower. Maybe this can be done with an enchanted item(to give to your follower/followers), targeted spell(to use on your follower/followers), or something. It would be awesome if a spell or enchanted item mod could be made where you can make your followers completely undetectable(or at least an invisibility enchantment or something) which would have a positive side effect for sneaky players who don't want their followers being detected. Why not just play without followers if you want to be stealthy or if you want all the enemies to attack you or to keep the game more challenging? Because... 1. There are mods like Interesting NPCs and other follower mods that have fun followers that people like me like to have. 2. Some players may simply have a ranged follower(or melee follower for that matter) or a "pack mule" that they use for support but don't want enemies to get distracted with them. The problem that I(and probably others) face is that I want enemies to focus on me as if I were alone(especially when there are not enough enemies to go around), I don't want my followers stealing all the kills(I already solved that specific problem with the "Ashiens's Cursed Rings" mod that weakens followers), but there are followers that are interesting, funny, etc(such as Rumarin). I hope I am not being confusing with my explanation. Basically, I think it would be cool for enemies to gang up on you and just completely ignore your follower(which I keep around for the laughs, immersion, help carrying the loot, etc rather than to fight or draw away half the enemies when I would prefer to do 95% of the fighting).
  11. Is everyone else getting this too right now or is it just me? How do I notify an admin? It has been giving me this error for a few days now when I try to upload something(but I waited because I thought it might have been one of those temporary site problems).
  12. I mean inborn aptitude. I realize most orcs don't seem very interested in magic(at least in Skyrim) but how would they compare to the inborn aptitude of other races? For example I think lorewise altmer tend to learn magic easier or at least are more powerful with it compared to a nord who has the same amount of experience(I know it doesn't matter much in gameplay but I am asking about the lore). So if each race was raised(like adopted) by the same people, in the same culture, etc would the orcs probably be closer to elves(since they used to be elves) or nords and imperials in terms of natural aptitude(or would they be worse than all the other playable races races)? Please only answer if you are interested in elder scrolls lore and know something about it from reading elder scrolls lore(rather than guessing based on their ingame stats). Did their transformation from elves(are they still considered elves?) decrease their magical ability?
  13. I am guessing it will be simple for those with the knowledge anyway. I tried looking for tutorials and on the creation kit wiki but I couldn't find out how to do what I want to do. I just need help writing the script(I know how to copy text to make a script, add the script to an object and make it work with an activator, etc already). I just need the lines of text to paste as a script(I am not wanting an esp or any files unless you want to upload it as a text file) This is my mod that you will be helping if you help me http://www.nexusmods.com/skyrim/mods/67788/? I want a script that gives the player a spell(a spell added by my mod) upon activating an activator that the script is attached to. It may need a check to see if the player already has the spell learned or if possible make the script(I don't know if that is necessary but I don't want it screwing stuff up if the player already has the spell or if they for some reason activate the activator twice) I am planning to add the script to an activator that already has a script(I am assuming that is possible but I don't know if it makes it more complicated to write the script). If there are any more details you need to know in order to help me then please tell me. In case you are curious or need to know for some reason I am planning to add the script to one of the pedestals you activate in Kilkreath temple for Meridia. I want it to add the spell to the player upon activating one of the pedestals. At the moment people using my mod need to acquire the spell through the console or through a spell tome(I know I could just put the spell tome in the temple but I want it to be added through an activator). :)
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