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Ebolate

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About Ebolate

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  • Country
    Sweden
  • Currently Playing
    Fallout 4 , CoH 2
  • Favourite Game
    Fallout NV - Fallout 4

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  1. If you shoot at mimes, should you use a silencer?
  2. So yeah ,created my first forum topic here on Nexus :D
  3. Hi there Widescreen gamers :) Recently bought a new monitor and a gfx card .started up the game in high resolution widescreen. Everything looked extremely good , except when zoomed in with a scoped weapon ,white edges in the reticle and everything looked outstretched. So what to do? look no further: This simple solution, is for you who plays with widescreen (16:9) and high resolution (1920x1080 or higher) and have a problem with scope zooms (white square edges or just edges in the reticle and the scopes have an outstretched circle) Dug around the webs a bit ,found a forum about eye infinity and various problems with FNV regarding that subject, and managed to find a fix for it >>> fScopeScissorAmount=0 This will eliminate the masking the game engine automatically applies Simply add the line , in the Display section of every ini (there are 3) , since the subject was eye infinity ,i wasnt sure it would work-, but imagine that - it did. :biggrin: The ini`s are located in the following sections: C:\Users\******\Documents\My Games\FalloutNV FalloutPrefs.ini Fallout.ini and C:\Program Files (x86)\Steam\steamapps\common\fallout new vegas Fallout_default.ini Either open each of the inis and copy the text to the display section or just edit falloutprefs make 2 copies of that ini and rename them to FALLOUT and fallout_default. Find the Display line (its pretty close to the top) or just search for "Display" Insert the text here ,as Shown below: [Display] fScopeScissorAmount=0 fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 etc etc
  4. Well i managed to fix my problem , the door in the BoS bunker was apparently renamned to something else ,some mod does something to this area dont know which one ,haven`t checked yet ..anyway ,used the console command " setname door" and it worked , no ctds anymore . The nipton general store apparently works now hehe :dance: i also created a merged file in fnv edit to sort out faults and collisions . But i think the problem occurs due to a certain load order ,the main differance is that BOSS moved Project nevada and DEIMOS to the last ones amongst the ESMs . looks like this but i could post my complete loadorder if you want to? D.E.I.M.O.S..esm Project Nevada - Core.esm Project Nevada - Equipment.esm all ESPs comes after
  5. I have this problem too ,but only at the trading post in Nipton .First the door didn`t work at all,then i got the option open/close door ,like interior doors . and now i have a second place where this occurs. When entering Hidden valley BoS bunker ,the first door after walking down the stairs doesn`t activate at all ,(have to use console command "zap" ) . When the second door has been activated (veronica speaks on the intercom) , i enter ,and about halfway in, - the game freezes (ctd) on the same spot . Only way to get thru this,to actually be able to enter the "real"bunker at all is to use console command "tcl" . when leaving after given the quest "still in the dark" -same thing >toggle command" tcl" and the door that i zapped is back? I believe some textures or/and meshes are corrupt . Did you have any mods that did a makeover on nipton? i had bondsters nipton ,was to shiny so i removed it (still worked afterwards) this happended when returning to nipton for the quest "wheel of fortune" and has been ever since that (2 playthroughs) Begin to think i have to Re-install FNV ? Perhaps to many CTDs :laugh: The only other mod that changes the areas around Nipton and hidden valley (that i have) is world of pain (latest patch) but i dont think that causes it? .
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