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nnstalker

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About nnstalker

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    United Arab Emirates
  • Currently Playing
    Skyrim, Max Payne 3 (planning on starting next week)
  • Favourite Game
    That's a tough question...

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  1. In response to post #24583199. #24583509, #24583529, #24583584, #24583629 are all replies on the same post. I don't want to wait for Nexus or anyone else to do what WE want to do. We want to support the modders, so let's figure out a way.
  2. For the modders who feel torn about this, and for all us gamers here I have a suggestion. Let's claim the modders to us, to the community. They want to be paid for their work, and that's more than fine by me, I completely support that. Let's start a fundraiser. A parteon account. Proceeds will go weekly to the top 100 mods in the nexus. Or maybe we can discuss a better way to do it. We all chip in. I will start with a $100 as soon as something like that it set, and I'm more than happy to pay that every month. Just, please, stay as one community. Mods are a product of this community. It wouldn't be the same if it was a business.
  3. In response to post #24582274. #24582459 is also a reply to the same post. When I started my new Skyrim playthrough, it took me 2 days to just install and tweak everything. I knew everything I was doing. I wasn't researching anything. All the mods were downloaded and ready to be installed. That's just how long it took to install and get everything working properly. Now imagine if I was putting this together from scratch.. and if I had to research what I already knew.. all using the workshop too >.<
  4. I've been modding games on PC since Duke Nukem 3D and Quake. I put almost 700 hours on Skyrim with multiple playthroughs, each with 200+ mod variations. The concern is that if this ever becomes the norm, it will directly affect how I mod games, since it'll become a very costly way to play modded games. 24 hours isn't close to being enough since at the start of a playthrough, I spend a whole day tweaking and installing different mods and overhauls to see which ones work best together. I bet everyone here knows how that is. A water textures mod might not work with the new lighting mod that you're using, so you change the lighting mod and discover that now dungeons are too dark, so you revert back and change the water mod again. We all installed plenty of mods, only to discard them a few days later because they either didn't really click with our playthrough, or we discover something that work better. For example, I have 6 different skin texture mods for UNP bodies that I switch between whenever I create a new character. I'm sure I'm not the only one like this. Modding games would be a very costly process if you had to pay for every single mod, and that would be such a turn off from the whole thing. I understand that modders want to be paid for their work, and I support that as an artist that lives by his craft. However, this business model is not the way to go about it. Encouraged donations (a patreon-like system) would work much better and I already donated to a few modders that I enjoyed on the Nexus. My other concern is that how the community would thrive the way it is now if everyone started charging for mods. What about all the mods that were built on pre-existing mods to begin with, such as stand-alone followers? Most of those mods use from 5-10 different mods to create their characters. What about armor re-texture mods (which, IMO, most of the time look better than the original work), how will those work if the original mods, or the result ones were paid? who gets the money? Not only that. What about mods that get obsolete? or mods that get abandoned for something better later on? Remember how most of the UI mods were completely let go after SkyUI came out? or how we kept getting different weather and water mods until they got so good that we have the ones we have now. I use a combination of multiple water mods myself.. Personally, I won't ever pay for a mod. I will donate for modders that I like, but I believe that the modding community should remain just that, an open community of creators and gamers who love to share, play and create. Once money is introduced, it becomes a business. Modders will be more compelled to create mods that sell rather than mods that they enjoy, and the community starts falling apart. I'm hoping that this will not go as bad as to create a divide in the community, but we will have to wait and see
  5. I wonder if it's possible to get a MMO-like minimap in Skyrim.. just a thought.. I get a little tired opening my map over and over again just to figure out where that pointer in the compass is really at.
  6. This is really annoying me. I'm at the point right after the first encounter with Alduin. I noticed that whenever I sprint, a loud bang sound comes out of no where and then particles fly out of my character. I thought it was something I was carrying so I went and emptied all my belongings (except for sticky items) and tried running around Solitude naked.. and it still happened. What is going on here? :/
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