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mgbeach

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  1. I don't know why but for some reason the npc's i put in the greenroom don't appear can you help? (p.s. great mod)
  2. Just checking in to see how things were coming along, I see you've been out of commission for a while.
  3. Thank you a bunch, they'd look amazing with your armor! They look decent with the heroic but it would complete my dwemer set! I'm glad you are willing to do this and I'll be your first download and endorsement!
  4. Hey there, and thanks for the suggestions. I haven't messed with any modding or textures in a while but was thinking of getting back into it. I'll definitely touch base with those mod authors and if they're cool with it I'll get on making "Heroic" versions.
  5. So I really enjoy your retextures, but I was wondering if you'd consider adding textures to match for these items? They go reaaaaaally well with the dwarven armor and it'd be awesome to get them to match too.

    http://skyrim.nexusmods.com/mods/13133

    http://skyrim.nexusmods.com/mods/14060

    http://skyrim.nexusmods.com/mods/19212

    Dunno if anyone sug...

  6. hey bud, go right ahead. You have my permission to do whatever you'd like with it. Just mention my name somewhere and maybe link to my profile http://skyrim.nexusmods.com/modules/members/index.php?id=3187296 . Thanks, and glad you like the addon!
  7. Hey I really like your mage tower mod. Since you don't seem to be working on it any more, I was wondering if I could get your permission to incorporate it as a part of The Art of Magicka. I need a good mage player home to incorporate all of my new items. Since you don't seem to be around I am going to assume that you don't mind. if you do mind, I will remove it.
  8. (cont) Belethor in the scene he won't show up in game either but the objects appear just fine
  9. Looks like your inbox is full again. Hey man, it's me again. I'm having a weird issue with the green screen room (again). I'm trying to create a merchant character and when I do it looks okay in the render window, alas in game nothing appears. I do get missing model and missing texture error msgs in the CK too but I don't know if that has anything to do with it because when I try and put Belet
  10. looking really awesome.. I think some greenery on the castle island would be welcome. The custom decor is really knocking me out. Awesome job.
  11. This other mod started as a black room and a white room for making armor and weapon mod reviews but the author has now added my green texture as well as a blue and it's definitely worth checking out: http://skyrim.nexusmods.com/downloads/file.php?id=11792
  12. Yes, please feel free to translate and post the Heroic Dwarven Standalone mod. Thanks, and have a nice day.
  13. Hello :wink:

    You authorize me to translate your mod Heroic Dwarven Standalone Set in french ?

    Do you authorize me to upload the translation on our website, "La confrérie des traducteurs" ?

    Thanks you on advance !

  14. Absolutely.. just duplicate MannequinActivateTrig for each kind you need then change the name for each one and use it for the given mannequin. Same idea for chests and displays Example from my Drakehelm Manor and Grotto http://i.imgur.com/d8GOwl.jpg http://i.imgur.com/Rl90jl.jpg
  15. Hello all, I had seen several requests for a chroma-key/green-screen mod to aid in creation of machinima. While I don't create any videos myself, I really enjoy them (when they are well done :tongue:) and wanted to help out any directors out there in need of this tool. So, I made a new solid-green floor section (0,255,0) and whipped up a bigass soundstage with it. Initially I had also created a custom green cyclorama (by massively resizing a bowl mesh in NifSkope, lol) but I figured out the lighting such that it's not needed in the newest version. It's just as well, since it was causing clipping issues as you ran around the room. I added a "dressing room" of sorts, which features chests containing all the standard armor, weapons, clothing, jewelry, and staffs in the game. It's accessed by a trapdoor in the corner of the stage area, and to get back from the dressing room you can either go back through the trapdoor or simply jump off into the void. You can get the mod at http://skyrim.nexusm...le.php?id=11814 . I hope it helps someone out there, and if you use it to create a video please send me a link and I'll add it to the mod page. To enter the room just open the console and type "coc greenscreen" and then to leave just fast travel out. Here's the setup and how it looks in-game in the stage area: http://i.imgur.com/Pj2j3l.jpg http://i.imgur.com/OpHPzl.jpg http://i.imgur.com/YbJel.png
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