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AmethystDeceiver

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About AmethystDeceiver

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    Skyrim

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  1. Hey dude, I know it’s been a very long time since you’ve modded or been on Nexus, but I would love to get your permissions on porting Lustmord to Xbox officially! Really appreciate your time! Thank you! I’ll send a message also just in case!
  2. Hi, I am a future Skyrim modder. I go by the username Joedpa. I saw your armor Arise Black Sacrament. I want to use that armor you made in a quest mod I'm working on. If you are interested, you can check out information of the quest mod here: http://joedpaskyrimods.blogspot.com/ So, what do you say? Give me permission please? :)
  3. i made a new character for the armor, and when i went to do the quests, there werent any spell tomes on the enimies. Do I have to kill dragons because i skipped the main quest and went straight to the DB. Plz replay or post something
  4. i made a new character for the armor, and when i went to do the quests, there werent any spell tomes on the enimies. Do I have to kill dragons because i skipped the main quest and went straight to the DB. Plz replay or post something
  5. @GixTheMage - it is possible to get a job without meeting the "x number of years" requirement. i've done it before. i was hired with 0 years industry experience, just based off of what i showed in my portfolio (most of which was mods i uploaded here in the nexus, btw). so if i were you, i would not think so negatively and just build up a portfolio of your best examples. no one in their right mind will automatically throw away your application if the quality of your work meets their expectations.
  6. Nevermind I got a script
  7. sorry apparently you cant recieve messages so i posted here

    would it be ok if i used your scripts for the cardiologist quest for my mod, because mine requires a quest script similar to yours, but i lack the knowledge of creating scripts

  8. i really love the new home page. although i would prefer if hot files were directly under the banner pics. not a big deal though. its nice that theres now 6 instead of 5. and i mentioned this before but it would be SUPER awesome if we could post Polls in the article section so that users can vote on upcoming features of the mod
  9. that 'articles' feature is something i have been really wanting for some time now. thank you would it be possible to get a Poll feature as well (so thst we can ask our user base a question before adding the thing that is being proposed)? and an ability to pin comments would be absolutely awesome
  10. Finally finished my latest mod: Amethyst Hollows Dreamworld after having lost and rebuilt it from scratch thanks for taking the time checking it out http://static.skyrim.nexusmods.com/mods/images/18575-1-1339380889.jpg
  11. helo, did u upload the hood with hair mod? i've seen your post before
  12. @ringgold - yeah sorry about that. i do have female mannequin option planned as a fairly high priority update in the near future.
  13. if you can rig a new croc-beast onto the existing werewolf skeleton, you could use all the existing werewofl animations as well, which would make things easier. then you would make a brand new race for your crocbeast. lycanthropy is a built in feature, you can actually create a new beast-form power without affecting the vanilla werewolf (so that farkas doesnt turn into a crocodile during the companions questline). i was going to do something similar to this for pseudo-vampire type beast form, but i need to figure out how to make it fly first (as are a million other people LOL)
  14. although not specifically a "house mod" my mod does have a functional non-CTD player home in it (it also has a functional navmesh so you should be able to bring followers without them getting lost) http://skyrim.nexusmods.com/downloads/file.php?id=5696 any mods that use an esm with no vanilla edits currently are avoiding the CTD bug from patch 1.5. there are caveats however, your save game MUST be clean from all corruption that may have been caused by the 1.5 bugs. thuis goes for any new house mod currently using the esm workaround
  15. if you are assigning new body nodes to body parts and are unsure which nodes to use, or have any concern about your mod being compatible with other peoples mods (i.e. equipping someone's backpack only to find it somehow unequips your ankle bracelet for no reason other than it occupying the same slot), i've put together a basic node guide here (collected from discussions starting back in feb 8 ) : http://forums.nexusmods.com/index.php?/topic/556409-body-part-ids-for-unused-biped-nodes-consensus/ obviously my intent is not to impose anything onto anyone, and it's merely a suggestion, but just for sake of keeping things organized for modders so that it doesnt become a random free-for-all with body nodes and parts all over the place.
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