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smoke2000

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  1. I'd love a tutorial from 0 to a new asset working in skyrim. Even if it was just a 3d modelled and textured cardboard box. I'm experienced with zbrush http://fc07.deviantart.net/fs71/f/2012/034/8/7/dwarf_final_by_smoke2007-d4oi922.jpg http://th00.deviantart.net/fs71/PRE/i/2011/077/a/a/bow_concept_by_smoke2007-d3bwi26.jpg http://fc09.deviantart.net/fs70/f/2011/052/9/c/minotaur_zbrush_by_smoke2007-d39zqc9.jpg http://fc08.deviantart.net/fs70/f/2010/223/7/7/Davy_Jones_Zbrush4_by_Smoke2007.jpg but just the modeling really. I never really leave Zbrush , i have medium knowledge of Cinema4d, barely none in maya and 3dmax. I'm not that good when it comes to technical stuff like making it a lowpoly model that still has all the high details with UV and baking, i know bits and pieces , but a nice structured guide from Zbrush->3dpackage->skyrim would be so helpful. i'm not exactly planning on making animated stuff, but i'd already be very happy being able to create my own static assets for skyrim. My only modding experience so far in skyrim was a retexture of ohdaviing. http://skyrim.nexusmods.com/downloads/file.php?id=5679 , which I also did with Zbrush completely and photoshop to convert to correct format. I did it to familiarize myself a bit with the sort of maps the game uses and how it all works together (alpha , spec , glow , texture)
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