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dab0ne

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  1. Alright got my model and textures in but I am having trouble with the specularity. My sword is really shiny and I dont want that I want it to be totally dull. All I have is my diffuse texture and a normal map. I replaced the Daedric longword and completely removed the _e and _m textures (there wasn't an _em texture that I could see) in NifSkope and saved it out properly. The sword works beautifully and the Normal and Diffuse are wonderful but I want to remove the specularity. I open the normal .dds in photoshop and there isn't an alpha connected to it. Is it defaulting those spec textures by looking into the .BSA files or something? Any help is appreciated. If you need more specific info I can give that too. Thanks.
  2. WOW!!! I am stupid. Thank you so much. That worked. I tried every folder in the damn hierarchy except that one. I did textures, weapons, and daedric. Thanks a lot for your help I appreciate it. I knew it was user error I just needed someone else to put their brain on it. Thanks.
  3. Also I read that there's a version of Nifskope that doesn't load textures, check if yours is the latest just in case.... I just downloaded the latest versions (the website said it was posted like 9 hours ago nifskope-1.1.0-rc2) and still the same thing. I dunno. Thanks for your help though guys. If you have any other suggestions I'm all ears.
  4. Did you use a proper BsLightingShaderProperty from a working NIF? I guess so. I never changed anything from anything. I exported the sword and opened it immediately in NifSkope.
  5. My textures aren't showing up when I import any NIF file into NifSkope. I use the FO3 archive extractor and load the NIF in NifSkope and there isn't a texture only the mesh. Just to test it I only extracted the Daedric Greatsword and nothing else. Opened it in NifSkope and no texture... I went to Render>Settings>Auto Detect... and got nothing. I even tried to manually lead a path to the Skyrim Data folder with no luck. I then Extracted the textures and they were put into the textures folder with the appropriate folder tree (just like the daedric sword mesh did). I then lead the manual path to the textures folder (no luck) then lead the manual path directly to the .dds file of the deadric sword texture. I know I'm not losing the swords UV mapping because Im not taking it into Max, Maya, or Blender. Any help would be appreciated. Thanks. Oh and thank you for the tutorials... very cool.
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