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muppetpuppet

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About muppetpuppet

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  • Country
    Netherlands
  • Currently Playing
    skyrim
  • Favourite Game
    Homeworld

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  1. you should be alright with 1.9 beta even.. don't forget to save and load once after installing.. never got around to fixing that.. sorry.
  2. Sorry for my bad English... I am a modmaker from Ukraine. You have very nice flying ship in your mod... It's just GREAT!

    Sorry for ask you, but, can I use your ship NIF model in my own mod and post it in Modgames.net?

    I have an Idea with pirate modification, and using your ship would be just perfect.

    Thank you for any response.

  3. We're using unity3d basic version where'you can get started is free, but for serious devs you'll need the pro edition.. With basic coding skills you should find this the most powerfull piece of kit out there
  4. We're using unity3d Also.. We've been using it for developing serious games for a few years now and its simply the best solution. Especially for mobile games.. Actually some of the screens on the greenlight page are done from unity.http://steamcommunity.com/sharedfiles/filedetails/?id=109049174&searchtext= I can recommend strumfy shader editor for unity as well, its an indispensable tool .
  5. i'm no longer modding, but trying to get an indie game project off the ground,, here's a trailer.. you can help me by rating it on greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=109049174
  6. Hi i'm working ona full fantasy themed casual RTS , I've posted on steam greenlight as a concept. I'm trying to create the same involved creation process I experienced when creating the moonpath to elsweyr.. So creating some buzz is step 1 with the eventual goal off bringing it to kickstarter.. So here I am. this the link http://steamcommunity.com/sharedfiles/filedetails/?id=109049174 Do you think you'll like it, details are a bit sparse but its very early yet.. i'm a serious game developer during the daytime, but would love to do a game just for creating something fun.. Looking forward to seeing my fellow modders feedback.. cheers muppetpuppet
  7. So I asked for some clarification from valve support about why skyrim mods in the workshop aren't sorted on any of the numbers you can publicly see (such as favorites, votes etc etc) If you compare the top 20 , it simply doesn't make sense.. And it seems some mods that where ranked very high where removed by the author to be magically swapped by some fresh new mods shooting up in 1 day to the empty ranking space.. here's the reply: Thank you for contacting Steam Support. Thank you for taking the time to report this issue. We are aware of the problem and are investigating the issue further. That's been a few weeks ago, and the workshop has been broken for at least 2-3 months now.. Am I the only mod author that actually feels a bit miffed that A) my mod is being placed at an improper rankign, and b) valve knows this and hasn't tried to fix this for months.. Okey I'll admit I like having a popular mod and seeing it rise in the rankins, its a buzz. Its not why I did it, but still somehow i'd like a ranking system that's working and transparant, as is the one the nexus.. Just venting here, not trying to illicit a workshop vs nexus debate,, just wondering if i'm the only one that thinks this stinks.. Its like its being kept broken because it would cause a big row if everyone realized it wasn't 100 percent fair
  8. Thank you muppetpuppet.

    Your mod is really beautiful, I love this country between the sky and water.

    architecture is fantastic, people, animals, and other personalities very interesting.

    Armor are "flaming" (they give color in the vanilla game

    which are a bit bland) very nice and efficient.

    Good quests and ..A little paradise ..

  9. in the incursion questline you get to go to the khajit island base, after its rebuild you can go there and there will be siligonder stuff on the table in the amphitheatre, and there;s also some in the inn att the start on the crates i think
  10. Hello. Thanks for creating the Moonpath to Elsweyr mod. It is awesome. However, I've run into a problem. I can't finish the quest "Desert Style" because I've killed all the siligonders and can't get any eggs. How can I finish the quest?
  11. Any ideas if the CK will be updated later to 1.7 as well.
  12. Sadly no, there will be spiders ;( they live in elsweyr.. but its not that many,, bout 3 places with spiders..
  13. Is the moon pathway compatible with the no spider mod? Does the spiders change into bears?
  14. excellent.. that is a great help, its for the sload npc mesh i made for the moonpath,, now its just standing there during the dialogue. so i'm thinking of adding 4 or 5 meshes and using them for all the phonemes,, it doesn't need to be realistic seeing as the sload are just bug old slugs.. so any movement is an upgrade.. sad thing is i'll have to fix it to a facegen wich sux.. was hoping just to morph the entire thing..
  15. Anybody have any clue how to add phoneme morphs to a race, is it a lst of separate meshes . Is it even possible to mod, has it been done for oblivion? Anybody. ,
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