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alinahalo

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  1. Love the idea. Skyrim lacks a deep storyline and even more lacks choices in that storyline. The idea of an emissary to Falkreath is really fascinating. I always asked myself at that point "y don't they just send a message?". Let me share some suggestions i have: I'd place it behind "death of a taxman" for some more logic. The first step would be sth like: Go to Falkreath and tell the jarl we don't wanna attack. Drop some supplies for our troops in Riverwood on the way. Arriving in Riverwood the player learns about the nearby Stromcloak camp (there was one when i remember right) and an shortly reinforced Falkreath outpost, with nervous troops shooting everyone getting close. The stormcloaks were trying to get an advantage of this situation and offered their help, incase the Whiterun joins Ulfric. It is to suspect that they offered the same deal to Falkreath. That moment a scout returns, telling the the empires troops just left Falkreath heading west. At this point u have to make a decision, influencing the outcome of the quest: A: Return to Whiterun and tell the jarl about the situation. -> This will result in the stromcloaks attacking both sides and a shortly following dragon attack killing everyone who was left standing. B: Try to talk to the troops at the Falkreath outpost. -> Approching the troops will lead to be greeted by "Hey rn't u the guy we send to execution to Helgen?" -> They'll attack and hunt the player back to Riverwood, at some point drawing the whiterun troops there to try to protect the player. After the extinction of his troops the jarl of Falkreath will accept the stromcloaks offer. C: Convince the Whiterun troops to engage the stormcloak camp. -> at the camp u see that the falkreath troops just had the same idea, but they r loosing. Happy ever after outcome, but just when at least one soldier of both sides (whiterun/Falkreath) survives the battle + noone is injured/killed by friendly fire from the player, this should be made pretty hard, cause this shouldn't be seen as the best decision. D: Sneak past the Falkreath outpost to talk to the Falkreath jarl directly -> He won't trust you, as he isn't sure if you are a wanted criminal, but with enough speechskill he can be convinced to draw back his troops. You are asked to deliver this order (and optional return to Falkreath with the troops.) Not sure yet, many options here like stormcloak ambush -> jarl trusts u after u helped fending them off. Or the orders could be orders to execute the deliverer. (even more funny if the player has the option to read the letter on his way) E: Convince the Whiterun troops to move back to whiterun and return with them to explain their actions. They won't go if u don't come with them, cause this action could be seen as refusing to follow a direct order. -> on half they way some dragons attack, arriving in Whiterun, u learn that Riverwood has been whiped out by a dragonattack, and so was the Falkreath outpost, Falkreath blames Whiterun to secretly siding with the stormcloaks. -> follow-quest: Go to Solitude and ask General Tullius to interfere. F: Lying to the Riverwood troops and secretly visiting the stromcloaks. They will tell u that they don't think one of the sides will join them willingly, so their main goal is to weaken both of them. As a test of u being worthy to join their ranks (would they honestly tell an unknown kahjit on the road: go to windhelm and join us :PP) it is your task to provoke the battle. (This is a last point of return, u can still share this information with both jarls -> leads to slightly modified C) turning them against each other should be simple, if u manage to convince the riverwood troops to attack the outpost their will be a bonusreward, cause Falkreath joins the stromcloaks afterwards. => in this quest all-in-all the more risky the decision the better the outcome, should be the other way round in a previous or later quest. I'll better stop now, as i can't offer real help in implementing any of this (the one and only public mod i made needed several weeks until it was finally running as expected, and i still fear ppl coming up with massive bugs). I admit that my favorite storyline was the one of KotOR and i really miss having choices in skyrim (like telling the cannibal: i brought your home back, but i won't lead innocent ppl to their death, or peeing on molag bals shrine) okay theres always the choice between leaving an unfulfilled quest or acting against my characters nature, but this one sucks ;)
  2. Random dragons got 4 conditions to spawn: Check: GetGlobalValue DragonsReturned (should be 1) GetGlobalValue MQ106TurnOffRandomDragons (should be 0) Third condition is, WINextDragon < GameDaysPassed that means you are allowed to kill one dragon for every day you pass in the game (no matter if its a wordwall dragon or a random) -> this should conflict with any mod what stretches the ingame time. Forth condition is, that whenever you trigger a random encounter, one of a large list is chosen, that means, if u see some thalmor with a prisoner, or some imperials/stormcloaks debating, bandit ambush, vigilants of stendarr, and so on, you just "not saw" a dragon. Hope that helps in case the topic was still alive.
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